Recently I jumped in head first into creating the Battlesheets for my game, and in doing so I realized a few things.
1. I would need a unique battler/battlesheet for EVERY weapon in my game.
and
2. Creating the same sprite sheet, over, and over, and over, with each weapon, copying and moving...
Ohhhhhhh, this might be MUCH closer to what I need. Maybe I won't need to get YED edited. I'll have to check this out because it could be a pretty simple workaround!
Are you using the custom sized spritesheets or the basic ones?
***EDIT***
I got all of it implemented using your suggestions...
Okay! Yes that was what I was doing anyway. It sounded like each weapon would need it's own weapon type XD
Ahhhh okay. I can't code to save my life TBH.
Yeah that definitely wouldn't be what I'm going for.
**I reached out Archeia and they said the plugin i'm using is able to be edited, so I...
Okay I think for the most part I understand the basics up until we get to this:
But before I try to tackle that part, it looks like, say, if I have 20 different swords in the game, each with their own sprite sheet. I'll need to make 20 weapon types, so sword 1, sword 2 and so on and so forth...
THE KING HAS ARRRIVED LOL
Holder's Battlers* was genuinely the whole reason I went down this road in the first place! It inspired me to not just use the basic sprite style way back when lol. I'm glad my thread could help you of all people.
And right? I spent a lot of time designing the...
That's amazing. Whenever you're free I'd love to get a bit of help setting that up if you're down to help! From what you're saying this definitely sounds like what I need.
Ohhhh, it sounds like you managed to work around the problem I'm having. I will definitely have to dig into that!
You're using the custom sideview sheets AND the <Sideview Battler: FILENAME> notetag and it's still working that way using the method you posted?
I think if I can't manage to get the plugin I'm using updated I'll have to go this route. There's so little info on this plugin that I can find. Do you have a decent amount of experience using it? If so would you mind me picking your brain in a DM about it in the event that I have to go that route?
@werzaque I'm definitely willing to give it A shot. I'll probably need to take a bit of time to even try to wrap my head around it. Again, I'm an artist first and foremost so more in depth systems can be like hitting my head against a wall lol.
@ATT_Turan right now I'm just using a utility...
Oooffff, yeah that would be really really clunky for me. I've got about 16 weapons each for 6 characters. That would be quite the undertaking.
I've managed to get my whole system mostly working. This little hurdle is all that's left.
I'm not dead set in using YED at all. But I took a look at what I could find of LIB'S and it was super confusing. I could also only find stuff that was translated as best as someone could do that didn't help either.
I'd be down to try it, but boy howdy I feel like it's gonna be a really steep...
Hello! I recently started work on the sideview battlesheets for my game.
I found that the default 3 frames look clunky and aren't fast enough when executing things like sword slashes.
So I went on the hunt and found the YED_SideviewBattler plugin, which seems to be my best bet for doing what I...
LOL SORRY, it says javascript/plugin support, so that's why I asked, I pretty rarely get on the forums and often feel kinda lost XD I wasn't sure if this thread was a catch-all for this sub section (javascript/plugin support) or if this was specific to just javascript, definitely my bad lol...
I need.... A pretty decent amount of help getting my SV Battler system setup. I've got some compatibility issues with Jeneeus Guruman's Graphics auto changer, and Yanfly's Party System. I also am using YED_Sideview Battlers to give my battlers more customizable frames.
But it seems like those 3...
I dunno if this is considered necro-posting, and so sorry if it is?
But is there any way to differentiate what actions get sped up when you set the Frame Speed?
I noticed by default the idle animation in RPGMV is the right speed. But the attack animations play INCREDIBLY slow. I'd like to just...
I'm late to this thread, but I wanted to post my condolences as well. It's just taken me a bit to figure out what to say. They were very helpful to me when I needed plugin stuff and were going to take on a prominent role in creating plugins for my project as I needed them, as sort of a team...
Is there any chance we could get a small change made to this plugin?
Right now the sliding motion has a really odd drag to it where it SPEEDS UP at the beginning than slowly comes to a halt. Is there any way we could get it to where it looks more like the default map scroll, where the camera's...
Totally understand! Just figured I'd offer a solution to at least one of the things you were asking about. I'm looking into the other part currently.
***EDIT***
OKAY, after MUCH scrolling through this thread, I got it working. That being said: It required MULTIPLE strange workarounds:
1...
Maybe it's just me...but it feels like everyone else has perfectly normal and respectable game threads except for me and @TESTOSTERONE, whose threads are a mess of discussions and jokes with very little relation to our actual games.
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