Two new videos, this time much, much shorter. :)
First one showcases Vaeltaja's theme song by talented Eric Matyas (https://soundimage.org/).
Second one is 4 minutes of gameplay showcasing new battle backgrounds which change depending on the time of day and area that the party is exploring...
- Camping gear won't be consumable, so you only need to buy it once. But there's always a but... I think I'll add a slight chance for enemies to attack when camping.
- Using the camping gear will show picture (probably animated eventually), it's still a little bit wip, but gives...
Thanks! I just started watching it. I thought it would come later (checked wrong time zone), so I did a balancing update and released it just a while ago. :biggrin:
Well here are the patch notes anyway, I go back watching the video.
- Adjusted 'hit point' and 'energy point'...
Been a little bit quiet on this front, but that's just calm before the storm.
I've made a surprise update to the Chronicles of Vaeltaja's demo, which implements the new 'Stat and Skill' system that is more in line with old school RPGs. If you didn't like the old system, this just might be the...
Thanks for the feedback! :smile:
There are some premade graphic assets that I've edited, but most of them are home made. I want the full version to contain as much my own assets as possible, so some of the graphics will eventually change or improve.
I'm releasing a small QoL-update today, as I...
Small surprise update for the demo before the final update!
- Updated bandit sprites to have animation when they walk in the forest
- Improved bandit battle animation slightly
- All the NPCs have now side and back sprites
- Changed bandit mobs, so Outlaws doesn't appear into...
I found a wrong value in bats' stats in the Chronicles of Vaeltaja's demo, which invalidated all the previous balancing updates. This and certain other issues are now fixed. I also added some new sprites for some enemies and NPCs to add immersion.
Sorry for the inconvenience if the demo has...
The demo will get two more updates which will bring the new sprites for enemies and NPCs. After the second update I will announce a little competition, so three lucky ones will win a Steam key for the release version, but more about that later. :LZSyum:
I also made a short video showing the...
I've released a balancing update to make the beginning easier. I also made a tutorial video for the demo.
I've received quite good feedback from the demo so far and some of it has inspired me to make some changes to the skill system. These changes won't be coming for the demo as I have to focus on developing the full game, but I thought that I share some information about it beforehand.
I've just released a balancing update for the demo.
Fallen party members are revived when resting at the farmer's house.
First bat encounter now only has 2-4 bats.
Changed loot in treasure chests to be more useful in the beginning.
After a certain point in both questlines merchant...
Maybe it's just me...but it feels like everyone else has perfectly normal and respectable game threads except for me and @TESTOSTERONE, whose threads are a mess of discussions and jokes with very little relation to our actual games.