Thank you for suggesting that! I also notice there are compatibility patches with the one i need for Yanfly's Victory Aftermath. However if I go on the site where the author says the patches are, it tells me it's private. Do you have that patch?
(if i get this done, the rest works just fine)
My game uses a 16 bit-ish pixel art graphic and i'm going through a process of graphical edits to make everything look fine.
I was looking for a way to replace the HP, MP, TP and Stats gauges with pixel art image based gauges, and I found this thread that does exactly what I'm looking...
Sorry if i use the same thread (if i need to open a new one i will) but i'd like to know if it's possible to change the animated battleback from Theo's script using a script call too, and not only using the map note tag.
I'm trying to add a frame by frame animated backgroung to my battle with a scrolling grid effect above it.
I can do both this things separately: the first one with @TheoAllen 's Animated Battleback (https://github.com/theoallen/RGSS3/blob/master/Animated%20Battleback.rb)
the second one with...
I'd want to make a frame by frame animated battle intro transition using a common event that replaces the default BattleStart.png. It plays the event, wait for the end of it, starts the battle, and after that clears showed pictures to not show them at the end of the battle too.
I'm using this script and i really like it, but it's weird to see the sliding animation only when you open the menu. I have zero knowledge in scripting, so i'm asking here: would it be possible to add the...
Pensavo che questo thread fosse morto XD
Sì, nemici e personaggi sono tutti completamente originali (e gran parte dei tileset anche).
Rispetto a questo post è cambiato molto, se vuoi c'è una presentazione aggiornata sul forum di Rpg2s :)
Today I installed Victor Engine's Sfonts script and it works fine. The only problem is that whenever a choice is shown, an error pops and the game crashes. Here's the error and the two scripts:
VE Sfonts: https://victorenginescripts.wordpress.com/rpg-maker-vx-ace/sFont/
I'd want to change the sound that plays when an enemy or an actor recives an attack they are weak to or resistent to by element rate. It should be 4 sounds in total.
- enemy wekness
- enemy resistance
- actor weakness
- actor resistance
Hi! Don't worry, I'm still active in this forum (and most of times it's me who asks for help, so I want to help someone now that I have the opportunity).
Unfortunately I didn't find another solution, The script anyway puts the target's name also on the upper right corner, so the player will...
I really thank you all so much for helping!!
I used @Roninator2 's method and it perfectly works.
I created the array outside of the event because I thought it would reset with the interaction.
Again, a big thank to you all : D
Let's say for example that I assign to a variable a random number from 1 to 10.
I'd like the chosen number to being removed from the count next time I assign a random number to that variable. (I'll accept any method do to this, even multiple event pages).
Variable = random 1-10 =>...
Would it be possible to automatically add a state to an actor/enemy right after another state disappears?
My actor has a skill called rage mode that gives a state that increases crit rate by 100% for 3 turns. I want, after these 3 turn pass, to automatically give them a state that...
Maybe it's just me...but it feels like everyone else has perfectly normal and respectable game threads except for me and @TESTOSTERONE, whose threads are a mess of discussions and jokes with very little relation to our actual games.