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  1. nemesis99

    ODW - Multi-Language System Plugin

    Thank you both so much @r66r and @Yonah for your kind replies. The final answers are what I expected. I've converted my json file's encoding to UTF-8 then solved, and coloring in json file is definitely handy for me to mark parts from a complete dialogue. Thank you both for your time again. Merci.
  2. nemesis99

    ODW - Multi-Language System Plugin

    Hi Yonah, Thank you for your reply. Coloring texts works for me now but unrecognized text issue is still not solved, and your first test text exactly expresses my feeling on this issue. I guess the reason is probably the Language Code in my parameter setting. Could you please point out my...
  3. nemesis99

    ODW - Multi-Language System Plugin

    Hi r66r, At first thank you very much for your plugin with your efforts. It works well to me to display English texts, however it shows unrecognized text codes when I put Chinese text codes in json files. I guess your plugin does not support Chinese text codes because the text box of RPG maker...
  4. nemesis99

    Jack's Generator Additions

    Thank you for sharing, these styles look awesome!
  5. nemesis99

    FSM: Woods and Cave Tiles

    Thank you for your reminding. I will take this into account.
  6. nemesis99

    FSM: Woods and Cave Tiles

    Hi, I bought this package on steam, however I am not sure whether I am allowed to use those bgm audio files inside it in my commercial project. Could someone please tell me about this?
  7. nemesis99

    @ShadowHawkDragon Thank you for your concern and let's see what they could do on that side.

    @ShadowHawkDragon Thank you for your concern and let's see what they could do on that side.
  8. nemesis99

    I viewed some technical pages about dragonbones issues and I found someone wrote this about his...

    I viewed some technical pages about dragonbones issues and I found someone wrote this about his solutions -- "in DragonBones - in the animation editor, named animations default to Play Times 0 which means loop. To fix this, set Play Times to 1 on the ATTACK animation (or actually all the...
  9. nemesis99

    Hi ShadowHawkDragon, I also met this issue in MZ -- enemy battlers stay static after damaged by...

    Hi ShadowHawkDragon, I also met this issue in MZ -- enemy battlers stay static after damaged by my character, when I tested Battlemouse(basic). Another one, MaskedDevil, are always looping damage when it takes damage and looping casting after it casts.
  10. nemesis99

    Shades of Battler, Animated (461), DragonBones (254)

    Thank you for your prompt reply. I tried it in MZ yet certain error appeared. I think it might be something wrong with my Notetag if those files are compatible. I do not want to miss such good-quality animated battlers. I am gonna try to figure it out then.
  11. nemesis99

    Shades of Battler, Animated (461), DragonBones (254)

    Hi ShadowHawkDragon, your animations look gorgeous and I would like to use them in my project. Yet I have a question here: Are your dragongbones files(e.g. jason files) workable with RPG Maker MZ? I am currently using MZ version.
  12. nemesis99

    whtdragon's tilesets addons, fixes and more!

    Thank you so much for sharing these tons of great artworks! It is a kind of my great luck that makes me to land on this page.
  13. nemesis99

    Happy birthday! Your artworks are so amazing!

    Happy birthday! Your artworks are so amazing!
  14. nemesis99

    Starbird's MZ Tiles

    Thank you for your kind reply and now I see it. I would love to send you a copy of my game and of course credit you as long as I complete my game. I am trying my best to collect as many well-designed resources as I can to make a self-satisfied game at least. Your artworks are really awesome so I...
  15. nemesis99

    Starbird's MZ Tiles

    Hi Starbird Resources, I really love all these wonderful artworks made by you, but may I use these resources freely for making a commercial game as long as I own a RPG Maker MZ and credit Starbird Resource? (I think it is better to get it clear because you did not emphasize "free use for...
  16. nemesis99

    Retiranatis MV tileset edits

    Thank you for sharing these tiles with such good quality.

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