That's a big ask dood, I do this as a hobby in my free time for fun and that is hundreds of hours of work. A sideview battler can take a week or more if i'm going to put the effort into it that I put into my other work that is on display here. The only reason why I can knock out a vx ace sprite...
Jeez that seems a little bossy:rswt
Especially since I haven't made any MV sprites lol. Well anyways where there is a will there is a way. I'm sure you will figure it out. Feel free to send me this MMPR game.
Hey guys. Taking it slow but I am coming back to the RPG maker scene. For those who don't know me, I'm the power ranger guy lol. I am an intermediate level pixel artist at best but I have fun with my work. Still always open and looking for serious collaboration offers so feel free to DM me...
Hey guys, been awhile. After I had my hopes and dreams crushed I had to take a break from the rpg maker scene. Looking to come back and start slow on a few things. Hope everyone has been doing well and staying safe during the crisis. Used to go by buddah421 and haven't in a long time. I just go...
if you can move the party function to the individual character action menu wouldn't it use their turn instead of functioning before actions are made? not sure if its a solution but I saw this and had an idea lol
you just solved my issue as well! thank you! when centering animations on sprited enemy battlers the game would crash most excellent work this should be brought up to yanfly.
this has all been very helpful information thanks a lot guys.
Now my issue seems to be with animated battlers directly, I got the names and notetags and everything right but on the first strike by any actor I get an error message and the following errors:
TypeError: Cannot read property...
So getting back into the rpg maker thing and having some issues with mv and yanfly scripts as well as just using plugins in general, I get that certain updates break plug ins so to start im using 1.5.2 and when trying to use animated battlers or the yanfly party script that allows you to have...
so i passed my security guard exam and have a little more time to work on sprites and the game! maybe ill get that season 3 stuff done plus lots of ppl want ivan ooze so he's on the list. Enjoy friends, and as always feel free to comment!
pretty good work for a new spriter keep it up!
@grandmadeb: it is inspired by the terraria characters from what i can tell and they are not rips so i would say he does own them but can't use them for profit :P
Hey guys wondering if anybody has gotten moving animations to work in symphony, what I mean is like the skill in takentai that move from the actor sprite to the target (I believe its a water bubble) I have tried many things but am having a really hard time with this and would be grateful for any...
Maybe it's just me...but it feels like everyone else has perfectly normal and respectable game threads except for me and @TESTOSTERONE, whose threads are a mess of discussions and jokes with very little relation to our actual games.
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