Looking at Yanfly's Message Core it looks like you can do left, right, and centered name boxes with these commands.
Is that what you're looking for? I'm not entirely sure where you want to move the name box to.
I'm using Yanfly's Limited Skill plugin to limit the uses of my skills. I have a common event to essentially work as a 'repel monsters' that's activated from an actor skill. The issue I'm running into is it will notify the player when they are not on the ship that the skill cannot be used but it...
Quest 5 is active as it can be viewed both from the main menu and the active quest overlay. So the initial event that adds it is working properly.
The portion of the event that contains the commands for the quest objective functions as the actor can talk to the npc to initiate the...
Hello everyone. I'm having issues trying to get the Yanfly Quest Journal to perform some of it's functions. At the moment all functions work properly except for when I use the following plugin commands. The current objective is not completed nor does the second objective display.
Here is what...
Sounds like it may not be an issue with the plugin but your database settings. Have you selected the box for it to be consumable? Also when do you have it allowed to happen? Always? Battlescreen? Menu?
Bah, I feel like an idiot. Been pouring over this for two or three days now until I hit the realization that plugins requiring images/audio doesn't count as being used so when I check 'exclude unused files' the entire file for SRDs CCEX gets excluded since it's not actively called in the game...
I'm trying to get SRD CCEX to work for my project. During testing the plugin works perfectly and does everything as it should. However, when I perform deployment for Windows (unused files excluded) it no longer functions. During the event my other tasks work such as my show texts but when it...
I didn't even think to check the plugin order. Turns out that was exactly what the issue was. Moved some of Yanfly's plugins into order and dropped the Character Creator to the bottom of the list and that did the trick.
I'm using the Character Creator EX and Battle Status Window in my RPG Maker MV game and have ran into an issue. During combat when the actor that was created through the character creator actively attacks they are displayed over their info. When not actively fighting their image is gone. Any...
1. I don't believe the first one is possible. You could issue a 'general armor' or 'travelers armor' as a work around?
2. That might be something that can be tweaked in the Super Tools plugin via the F12 key. At the very least maybe you can drag the window off screen?
Ah, my apologies. Melee weapons are able to target everyone regardless of row of the target or attacker. After looking into the Weapon Unleash plugin that seems to be moving me in the right direction. Thank you.
Now my only issue is that when I use my new Melee Attack skill I want it to only be...
Hello everyone,
I'm trying to use Yanfly's plugin and am running into some issues. What I'm trying to do is set it up so that melee actors can only hit those in the first row while ranged/magic users can hit the first or second row. (I thought of leaving the default third row in but decided...
Maybe it's just me...but it feels like everyone else has perfectly normal and respectable game threads except for me and @TESTOSTERONE, whose threads are a mess of discussions and jokes with very little relation to our actual games.
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