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  1. A skill that has a chance to self inflict status

    Thank you. I just tested it and it worked. Literally was looking at your posts for advice before you messaged me.
  2. A skill that has a chance to self inflict status

    I wanted to make a skill that damages the opponent. and then has a chance to give the user a status effect. How do you do that?
  3. Armor skills based on level

    Hi yes. Didn;t need common event used Yanfly skillcore to make it so the skill had a level requirement and then just put it on the armor. <Custom Show Eval> if (user.level < 2) { visible = false; } else { visible = true; } </Custom Show Eval>
  4. Armor skills based on level

    Great news skillcore works. I found another thread that had a similar issue and some code. Thank you for the reply.
  5. Armor skills based on level

    Is there a way to have armor that based on the actors Level gives them certain skills?

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Art Twitter is nice, Im so used to that platform being....A literal maw of despair.
with the apartment done, I've finished work on the first area and begun the tutorial. Have a sneak peak at the Biting Boroughs.
Maybe it's just me...but it feels like everyone else has perfectly normal and respectable game threads except for me and @TESTOSTERONE, whose threads are a mess of discussions and jokes with very little relation to our actual games.

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