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  1. CT1986

    Make looping BGM - Part 1 (OGG Vorbis)

    Nevermind! I finally got this and made a video tutorial. 3 minutes of how to... the rest is testing in XMPlay. Thanks for your help and I hope to help others with this: Later edit: You can export to WAV or FLAC for obvious quality reasons from Audacity and convert to OGG with any other...
  2. CT1986

    Make looping BGM - Part 1 (OGG Vorbis)

    Hi there, people! I know this is an old thread, but I'm having some issues. I have an intro (4 seconds 444444 microseconds) and a loop (31 seconds 111111 microseconds). I import them in Audacity, cut and paste the loop after the intro, add label track to the loop that's already selected after...
  3. CT1986

    Retro Video Game Metalhead on board!

    Hi there, dudes and dudettes! My name's Cristian Truță, I'm from the south-eastern Buzău county of Romania (that's in Europe and it's a 2nd world country... just sayin'), I'm a retrogamer since the early '90s (still playing the classic NES) and I'm 32 y/o now. Good ol' 8-bit NES chiptunes got...

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I was thinking about how funny it'd be if there was an 80's action movie parody based off of RPG Maker starring a protagonist called Sergeant John RPGMaker.
Come and join me shortly for Throwback Thursday, where I'll be continuing with Grim Fandango! https://twitch.tv/trihanstreams
Hi guys do yall like the new way im going to do battle sprites? It dosnt actoully matter what you think im doing it this way anyway but uhm hey1!!!!!!!!!!!!!!!1!!!!11111!!!
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Short cutscene test. Didn't add the dialogues yet because I wanted to make sure this animation idea worked.

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