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  1. RMMZ Display enemy MP Gauge

    Hi I am using Visustella Battle Core, I can display the HP Gauge, but I would like to display enemy MP Gauge as well
  2. RMMZ How to update plugin without losing customized settings

    So throughout a project I am working on , Vizustella and CGMZ updated the plugins I am working with. Now that I try to update them , all my settings seem to be gone. Is there a way to update plugins safely ?
  3. Help port a Windows released Game to Mac [ Solved ]

    I found a way, so I basically made a dummy Rpg Maker game for Mac. I then went to the pc game I want to play on mac. I copied the contents of /game/www/ to Now I can run any MV/MZ game. It seems is basically a browser that can run rpg maker games
  4. Help port a Windows released Game to Mac [ Solved ]

    So I want to port an already released game from PC to Mac. I own both mac and windows pcs. I know I can play Rpg Maker MV/MZ games using the browser but a lot of the time I run into issues when it comes to saves. Is there a way to play Rpg Maker games as a mac program ?
  5. Check if Actor is wearing any armor

    oh great this worked flawlessly , thank you ! I will look into that, I am brand new to RPG maker and javascript, so I'm currently on a learning process. Does having a lot of common events lag the game ? In this exact example I did a wait for 10 frames to refresh status
  6. Check if Actor is wearing any armor

    So I want to make a parallel common event to activate a State if the actor doesn't wear any armor Id 2 and 3.

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I was thinking about how funny it'd be if there was an 80's action movie parody based off of RPG Maker starring a protagonist called Sergeant John RPGMaker.
Come and join me shortly for Throwback Thursday, where I'll be continuing with Grim Fandango!
Hi guys do yall like the new way im going to do battle sprites? It dosnt actoully matter what you think im doing it this way anyway but uhm hey1!!!!!!!!!!!!!!!1!!!!11111!!!
Painfull Spirite.png
Papercut bat i think.png
Short cutscene test. Didn't add the dialogues yet because I wanted to make sure this animation idea worked.

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