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  1. KaitlynKitty

    RMMV [Buffs and States Core]Skill that consumes debuff stacks to deal bonus damage

    Just to be sure, the damage formula calculates first, and then triggers the other effects, right? If it removes the debuff first, that would cause issues.
  2. KaitlynKitty

    RMMV [Buffs and States Core]Skill that consumes debuff stacks to deal bonus damage

    The consumption is a separate function(or rather consumption has two aspects, and I'm only asking for how to implement the other), because it would be inefficient to implement the removal of the debuff in the damage formula. Far better to just use built in remove debuff, unless that will only...
  3. KaitlynKitty

    RMMV [Buffs and States Core]Skill that consumes debuff stacks to deal bonus damage

    I just need to know the function that returns the value of debuffs.
  4. KaitlynKitty

    RMMV [Buffs and States Core]Skill that consumes debuff stacks to deal bonus damage

    A skill I'm working on should do bonus damage for every stack of the agility debuff present on the target. I skimmed around the plugin's guide, but couldn't find anything that tells you have to use the current buff or debuff stacks in calculations. I saw an example of one in use, but I want to...
  5. KaitlynKitty

    [MV]Crit Rate and Crit Damage buff icons

    This is your work, correct? I should credit you?
  6. KaitlynKitty

    [MV]Crit Rate and Crit Damage buff icons

    I'm looking for icons for crit rate and crit damage buff and debuff icons in the style of the MV RTP.
  7. KaitlynKitty

    RMMV Scaling Attribute Modifiers for States

    oops I clicked reply instead of edit. How do I delete?
  8. KaitlynKitty

    RMMV Scaling Attribute Modifiers for States

    Can your plugin manage element rate and state rate?
  9. KaitlynKitty

    RMMV Scaling Attribute Modifiers for States

    While Yanfly's Buffs and States Core allows for state stacking, outside calculations are necessary to make use of them. As far as I can find, there is no way to scale the passive attribute modifiers built into the states, or to add passive attribute modifiers that do scale. I would like a way to...
  10. KaitlynKitty

    sunhihi's Generator Parts

    It seems like there's supposed to be images there but they aren't rendering.
  11. KaitlynKitty

    [MV] Animated Sideview Battlers for SF enemies

    I'm looking for animated sideview battlers for Byakko, Genbu, Seiryu, Suzaku and Machine. Ideally with the metal bits recolored as gold or brass. They can be smaller than their static counterparts, if that's less effort to make.
  12. KaitlynKitty

    sunhihi's Generator Parts

    Did someone else already make her hair as a part?
  13. KaitlynKitty

    RMMV [YEP_ItemCore, YEP_EnemyLevels] Scaling item drops based on enemy level

    Ah I see. That's why it's written different on some posts.
  14. KaitlynKitty

    RMMV [YEP_ItemCore, YEP_EnemyLevels] Scaling item drops based on enemy level

    Oh boy there's a lot I can do with this. I'll need to figure out a good formula for scaling. No issues here, right? <On Event Creation> var level = $gameVariables.value[11] item.price = level * 10 item.params[0] = level * 5 </On Event Creation>
  15. KaitlynKitty

    RMMV [YEP_ItemCore, YEP_EnemyLevels] Scaling item drops based on enemy level

    Given your response I think it's more likely I'm the one who misunderstood what you said. I did find the section on the <On Creation Eval> but does not seem to list all of the possible commands. Only item.price. So, is there a list I can refer to?
  16. KaitlynKitty

    RMMV [YEP_ItemCore, YEP_EnemyLevels] Scaling item drops based on enemy level

    The enemy levels ranged based on $GameVariables 11, so it's fine. What would the troop event look like though? How does it identify what item an enemy dropped?
  17. KaitlynKitty

    RMMV [YEP_ItemCore, YEP_EnemyLevels] Scaling item drops based on enemy level

    If it doesn't know the level of the enemy, can it still know the value of $gameVariables.value[11]?
  18. KaitlynKitty

    RMMV [YEP_ItemCore, YEP_EnemyLevels] Scaling item drops based on enemy level

    How do I use that to modify the stats of the item?
  19. KaitlynKitty

    RMMV [YEP_ItemCore, YEP_EnemyLevels] Scaling item drops based on enemy level

    I would like to be able to scale the base stats of a dropped item by the enemy that dropped it. I use a variable to scale up the enemy levels, so scaling by that variable would also work. Ideally, I would like to define a custom formula by which items are scaled.
  20. KaitlynKitty

    RMMV [YEP_X_ItemDisassemble] Skipping Disassemblers

    I want to be able to disassemble items, but I don't want to have to bother with separate "disassembler" items. I would like for the disassemble button to simply disassemble the item, rather that select disassemblers. Is there a quick fix to skip over the disassemblers selection?

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