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  1. MoonMoonGames

    Core gameplay loops in an RPG?

    Depends how you want your RPG to work, because if it's an action RPG, it's: Explore -> Battle -> Reward -> Access to exploring more Alternatively, for the more narrative focused games: (Super linear game? Give people the feeling of exploration) Explore -> Story -> Repeat Have a game that's...
  2. MoonMoonGames

    Vessel of Sin's Custom Plugins

    The plugins in the following GitHub were written for my RPG Maker 31st Birthday entry, Vessel of Sin, and were then subsequently cleaned up for release, because I thought other people would definitely benefit from using them. Download link to all plugins here! Terms of use for all plugins is...
  3. MoonMoonGames

    Announcement RPG Maker 31st Birthday: Release Something Event

    Well, I sure got a lot accomplished during this event, and my game demo is now available for download here. Just have to wait for my other thread to be approved. EDIT: Thread's been approved...
  4. MoonMoonGames

    RMMV [RSE] Vessel of Sin Concept Alpha (Download Available)

    VESSEL OF SIN Released for the 31st Birthday: Release Something Event! Synopsis In a frenzy of religious fervor over the gods Sin and Virtue, the people of Rakesh have begun executing its population over the flimsiest of reasons by pushing them off a stone wall into the ocean floor below...
  5. MoonMoonGames

    Announcement RPG Maker 31st Birthday: Release Something Event

    Perfect timing, on the 12th, I started a new project where I've merged a bunch of assets together from an older one to try and make something coherent. I've had minimal progress done so far, this is a great kick in the teeth to make something a bit larger.
  6. MoonMoonGames

    Map Edge Transfer

    This is probably the most interesting plugin, because so far I've just been faking it with warps and copying the map over and making dummy events.
  7. MoonMoonGames

    New Releases: TOKIWA GRAPHICS Battle BG No. 5 & 6!

    I feel like it would be nice to have a way to buy them all together in a bulk package with a minor discount, sort of how Steam allows for complete sets (and you can finish it off when something new comes out). There's a lot of these sets and they're great, but it feels somewhat Train...
  8. MoonMoonGames

    Game & Map Screenshots 10

    Amie, make the palette bright and colourful for when it's welcoming, and purple/red when it's menacing. Colour theory is extremely fascinating, but it is really hard to get down right. So, I'm working on a horror game (sort of) and I wanted opinions on whether having a miniature hub map was a...
  9. MoonMoonGames

    Remove Lerping From Movement

    I honestly wish I knew. I figured out a hack for below characters - player touch, but it will require it to act as same characters - player touch. You act it as same characters - player touch, and then immediately move the event off screen. It's not great since you'll effectively have to force...
  10. MoonMoonGames

    OrangeGreenworks - Steam Integration with Achievements and Time Log

    Wait, how would you even implement DLC in an RM game? Have it trigger a variable/switch that unlocks content that's just sitting in the game, or what?
  11. MoonMoonGames

    Remove Lerping From Movement

    Place this parallel event and it can give you random battles (just call a common event with the random pool you want, use a temp variable and a series of if/switch/conditional statements to see which event you'll trigger), but I can't think of a way for that to work with below player events.
  12. MoonMoonGames

    Remove Lerping From Movement

    @bgillisp Looking at the code, it just removes the animation for movement. Even when I copy and paste the original code from rpg_objects.js and keep the forced stutter from the plugin above, it doesn't function properly.
  13. MoonMoonGames

    Remove Lerping From Movement

    Really sorry to necro this, but I decided to look further into the Below Characters on Player Touch event... thing. If the event is below characters, the player physically cannot trigger the event. I've tried to merge the code to have this.movementStartedTime be around and the rest of it be from...
  14. MoonMoonGames

    Remove Lerping From Movement

    You are a legend among men, this is the perfect plugin. EDIT: Actually, it's having issues with events. I have a Below Characters on Player Touch event that warps you to another map without any sort of fade, but when I have this plugin, it's not set off. Hm, why would that be? EDIT 2: More...
  15. MoonMoonGames

    Remove Lerping From Movement

    I could still use some help with this, so I'm bumping the topic. Also, I'm not the only one making a ZX-inspired game, so the plugin might be of use to several people.
  16. MoonMoonGames

    Remove Lerping From Movement

    Hey, guys, this is a fun request. So, in some very old computer games, due to hardware limitations, all movement was done instantaneously as having interpolated movement would cause attribute clash, causing graphical bugs. I want to do this in RPG Maker too. An example can be seen here(ish)...
  17. MoonMoonGames

    How to deploy RPG Maker MV app to Universal Windows Platform (UWP)

    Any guess when the WebGL portion will come out? I'm really interested in this.
  18. MoonMoonGames

    Custom Parallax Lock speed?

    Figured it out, had to make a custom JS plugin to do so. Available below, license is public domain, so feel free to use this however you like. Make a space game.
  19. MoonMoonGames

    Custom Parallax Lock speed?

    Hey everyone, I got a fun little problem. So I have a scene involving space, which includes a fairly large skybox of space itself, represented via a parallax image on the map. All I want to be able to do is to lock the parallax to the camera, however, for the parallax to move at a slower rate...
  20. MoonMoonGames

    Port game to nds

    RMMV's overhead is larger than the DS's 4MB of RAM, so it's functionally impossible to do so without rewriting MV, ideally to function in C, and even then, it would be fairly slow due to it needing to constantly save/load data in and out of RAM.

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After a 3 year hiatus, decided to get back into game making. Progress so far...
I was thinking about how funny it'd be if there was an 80's action movie parody based off of RPG Maker starring a protagonist called Sergeant John RPGMaker.
Come and join me shortly for Throwback Thursday, where I'll be continuing with Grim Fandango!
Hi guys do yall like the new way im going to do battle sprites? It dosnt actoully matter what you think im doing it this way anyway but uhm hey1!!!!!!!!!!!!!!!1!!!!11111!!!
Painfull Spirite.png
Papercut bat i think.png

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