Yeah! Hahaha Great duology :) Play around with Mode7, it's pretty awesome! If you play around with event sensors and have a fade-in/fade-out plugin you can pull off some cool effects regardless of distance. Like if you want an effect where trees (or other objects) will fade-out only when behind...
Hi.
Are there any moderators or people know how to remove a poll from the post? Since the poll is closed already I was wondering if I could remove it now. So I could maybe do another poll in the future?
Thanks
Hi guys.
So I have a common event that acts as a ticker with other events being triggered at certain variable thresholds.
I was just curious if there was a difference in performance with a short wait time vs a long wait time.
Comparing a ticker to 10 that ticks every 10 seconds to a ticker to...
Update:
New Small Area - Spooky Hollow.
It skips the puzzle to showcase the area. It's an optional area for the first chapter that allows for an optional boss.
With that, there are only 4 more areas for Chapter 1 (Remus) -- and then I'll be building the Town/Cities (4) for Chapter 1 after.
So...
what does map borders mean?
also Hi Bblizzard.
I found an issue I'm having on larger maps and large objects where objects near the bottom of the map are getting zoomed when I'm on the upper half of the map.
I've tried adjusting some parameters but I'm not getting any luck with getting it...
Hi there.
Question about NWJS and upgrading. I'm currently working on a project I started in 1.5.1 and cannot upgrade due to compatibility issues with some plugins. Will it be okay if I just copy/paste a newer version of NWJS -- or will that break my current project.
Also, for clarification...
Does Hime's Page Conditions play nice with Yanfly's selfsw/var? For instance, have a global Self Var that increases and have individual events track their own Self Var -- in which case at a certain 'x' interval.
Update:
Hey guys!
Great news! Hahaha. I finally got a NEW FONT!
I know, exciting... Huhuhu. I hope it's easier on the eyes! Thanks for the patience!
Beyond that, this is a preview of the next two locations and glimpse at the new font in action! Wild Prairies & Pebble Beach. :)
I'll have to read up on how event spawners work :)
I was always confused with all the 'event' suffixes hahaha. There was the spawner, copier, morpher...
haha. Yeah I'll hold off on making a resetting foraging system at the moment. It's rather important -- but that is what I thought, with how I understood how his common event would run -- I can only imagine and speculate the amount of processing it would have to do when checking and augmenting...
Hello.
I was about to implement a foraging system following the method Yanfly shows on Youtube. As I was understanding the common events he was implementing I started wondering the impact it would have on performance.
Understandably, if there's only a few maps to check it wouldn't be too...
Ah... I'm sorry I may have wasted your time, I did not see those in the help. I'll double check the commands I used, but it seems like it is working as intended then. Anyway.... thanks for the quick response -- I got overly excited to see you active again... but thank you for your work :)
Hey Silver! Good to see you back :)
I just wanted to mention a minor issue in a previous version where I have set the plugin command to hide the stamina bar during interactions/cutscenes, but if the stamina is regenerating it will override the hide command meaning that it display the stamina...
Hehehe. Yeah, thank you!
It was honestly inspired by Naima's Titlescreen. When I saw how beautiful Time Fantasy could be when in Mode7 -- I was convinced to push myself to start the tedious task of converting the tilesheets into objects. I think the most time consuming part has been converting...
Update:
Another small update. This time showcasing an extended preview of the Abandoned Mines.
This is really meant to showcase interactables, a preview of how dialogue and cutscenes would work/look like (and a preview of secrets to come) and puzzle mechanics.
The big thing to overcome was to...
Update:
Hi there. It's only been a short time since my last update, but this is a rather mini-update yet again.
The new video showcases a few minor tweaks and updates to the previous 'Lost Woods' preview as well as sneaks a preview of the 'Abandoned Mines'.
Changes include:
Additional Mode7...
Hi guys. It's looking really great! I haven't checked out the demo myself, but I've watched a few Let's Plays on youtube and development is looking really great. Along with Drifty's comment with the 'purple' text being hard to read -- I also find that concerning. I would hope for considering...
Update:
Hi guys. I still haven't been able to choose a right replacement font. I've tested only 3 so far but I'm still not content and am continuing my search for a tone-compatible and readable font. So please bear with me, and hopefully I'll find the 'right' font soon.
In other news, I've...
I was thinking about how funny it'd be if there was an 80's action movie parody based off of RPG Maker starring a protagonist called Sergeant John RPGMaker.
Hi guys do yall like the new way im going to do battle sprites? It dosnt actoully matter what you think im doing it this way anyway but uhm hey1!!!!!!!!!!!!!!!1!!!!11111!!!
This site uses cookies to help personalise content, tailor your experience and to keep you logged in if you register.
By continuing to use this site, you are consenting to our use of cookies.