Hi I'm trying to make a unique skill in the sideview battle system where an enemy can "Grab" an actor which would should move that actor over to the enemies position. I found 2 plugins that changed actors positions, but Yanfly Battle Core didn't have a command to do it dynamically, and...
I feel a bit silly requesting this but I have searched around and couldn't find any plugin that does this. Can anyone point me to a specific plugin or name of one?
Hi, so I have a somewhat large (70 by 70) map With a reasonable (20-30) amount of "Patrolling" events (And a large amount of stationary events). Some of these events (Let's call them ghosts) are meant to be patrolling in set patterns with eachother. (Ex: Two of them patrolling side by side, or...
Thanks! I managed to adapt your event code into something workable, though updating the movement route caused the event to jump, so I removed that and it seemed to work fine. (I already solved the actor hp = 0 issue a while ago, using pretty much the solution you outlined. Though it is possible...
I havn't decided exactly what should happen yet, but the vague plan is that if a ghost brings the main character to 0 HP, then I want to be able to manipulate it in some way. (Probably do something like make it posses the player, not entirely sure yet, but It's probably going to involve some...
Thank you @estriole this seems to work pretty well.
One more question though... any way I can turn on self switch A of the event that made contact afterwards?
Hi. In my game, I have a ghost event that I want to patrol around a set route, and damage the player on contact.
When it damages the player, I don't want it to stop, I want it to pass through the player and continue on it's way. (Also it should be going through some other events, without...
Hi I have a parallel process event running in the background that routinely damages the player. I would like the event to be paused when the player is in a message box with another event. How can I best do this?
Thanks - Z
This script isn't working. When I run my game, it crashes with the message:
Script 'Slip Damage' Line 213 SyntaxError occured.
unexpected ':'
VE_MINIMUM_SLIP_EFFECT ? base.to_ceil : : base.to_i
Hi. I want to have a skill that causes HP regeneration based on the stats of the caster, rather then the Max HP of the recepiant.
EG: A skill that regenerates HP each turn based on the casters MATK stat, sort of like casting a cure spell at the end of each turn. But the amount of HP restored...
Hi!
I have an event I want to run when one specific enemy takes damage.
The enemy is a puppet who's MP should always be equal to the amount of damage it took, so I came
up with an event that changes his MP based on how much damage it took.
Not sure how to do this, I tried using a script...
Man, like 60% of my states are just there to controll the enemies actions.
I did come up with a state from the enemy stinging you with a nerve toxic tentacle.
Basically stuns you for 1 turn, but half's any damage received during that time, effectively forcing the user to guard
the next hit...
Hi, I would like a duck battler for the game I'm making in VX ace.
Preferably both a mom duck and a baby duck.
If anyone would like to point me to where I can find one, that would be nice, thanks!
Why is it always "people meant to be in your life, will be"? Why don't those people realize it works in reverse? If you were meant to be in THEIR LIVES, you would be?
Well, I think it’s a competent enough sketch. Definitely a lot of smaller details that will get inked and the hands and feet naturally need a ton of revision (legs might be a little long too). Yes. I will also draw the second hand…I just think I’ve suffered enough, OK?
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