Hey everyone,
I have been busy designing and mapping areas for project Malifex. However I'm still hoping for some feedback on the last installment. I would love to hear your thoughts and critiques.
Please get in touch if you have any questions and the demo is available on the link at the top...
Hi,
If you would consider a let's try, I have around 3hrs of game play so far in my project Malifex.
Everything is detailed over on my page including the demo, I hope you take time to try it :)
https://forums.rpgmakerweb.com/index.php?threads/malifex.99239/#post-954961
22/03/19 Update - New Demo -
Hello everyone,
I have been pretty quiet on here but I have been really busy with work and looking after my little minions :). However I have managed to maintain good progress with this project.
I am happy to say that I am able to update the demo for Malifex. The...
20/9/18 Update
Thanks again for those that took the time to play my demo. It amazed me how many things I had managed to miss with my own eyes and I have looked deeper to discover more bugs on my own.
This last period of development has been slower, as the next segment of the game will allow...
@hiddenone
Thank you, for taking the time to review my demo. I am grateful for the critique and the bug highlights but also for giving me great ideas on how to improve my project :D.
I wanted to try and make a believable main protagonist, complete with flaws and traits. As such he holds onto...
@Benku, @JGreene
Thank you so much for taking the time to play my demo!
Thanks, I have spent a lot of time refining and pacing the main story so any RPG tropes are logical explanations for a series of events. Hopefully this makes them less jarring and allows the player to enjoy the story...
26/8/18 Update
The demo is now live, thanks everyone for your interest so far. Let me know if you give the demo a try. As always I would love to hear your thoughts.
Hi,
For my current project Malifex, I am using three different governments.
Monarchy
Merchant Republic
Clan
If it helps, I find creating the lore first and imaging how a government would fit into that culture. Even if the government doesn't for the culture it can provide motivation for...
Hey,
I like what you have done with the front view battle system :). I think the time it takes for the enemy to disappear could be shortened though.
Keep up the great work :)
Thanks Hero_Claive for taking the time to look at my project :)
Haha, that it is a great observation. I had not seen that till today. Either way I am happy with them as my character artist spent a good bit of time trying emulate RTP.
I realised early on that I had fallen into using some well...
SYNOPSIS
Malifex is the culmination of a story that has been lurking in my mind for many years, it has had a few previous iterations in RPG Maker VX Ace. However with the birth of my Son I decided to start again in earnest, so that he could enjoy the game some day.
I have used RPG Maker MV for...
Thanks for all your replys,
Its really intresting to see your thoughts on the topic. I will try and use your advice on my own project.
I have used them sparingly so far and would imagine even in the final product there would only be around twenty in total.
But I will try and keep them a...
Hi,
I'm sure everyone has played games with in game books, however personally I only skim read them if at all.
In my current project I use them to explain lore and culture. But more recently I have been using them to add hidden side quests and knowledge variables.
Do you think they add...
Thanks Shaz, I will endeavor to place my query in the correct section in future.
The question related to MV for the sake of reference.
Thanks Mystic_Enigma, I think I got confused by the turn 0 tool tip.
Don't worry, Stellar Bewitching Remastered is also getting a new trailer, well, a character trailer for the new bosses that will be added to this remaster's new side content!
This site uses cookies to help personalise content, tailor your experience and to keep you logged in if you register.
By continuing to use this site, you are consenting to our use of cookies.