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  1. kn1000a

    RMMZ Switching title screen when game is cleared

    Wow, didn't think you'll be able to do that with that plugin. And this is all possible with just that Hime plugin? Will have to look into this, thanks!
  2. kn1000a

    RMMZ Switching title screen when game is cleared

    Actually @BenSD reading the Hime plugin I wonder how did you use this to change your title screen? The plugin itself seems intended for showing media and pictures before the title screen appears, no control on the title screen itself. The title screen meaning the screen where you get your New...
  3. kn1000a

    RMMZ Switching title screen when game is cleared

    I will try this ty!
  4. kn1000a

    RMMZ Switching title screen when game is cleared

    Hi, is there any plugins (or any other ways) to change the title screen of a game so that when they cleared the game they return to the title screen and see a new title screen? Definitely changing the graphic, but possibly also the music and the X,Y of the title screen box placement.
  5. kn1000a

    Walking ghost sprite from VXA to MV/MZ?

    Thank you so much!! And for the recolor guide as well I'll have to look into that
  6. kn1000a

    Walking ghost sprite from VXA to MV/MZ?

    Hi, I usually have mobs in my game appear as walking events because players can choose to engage in the combat or ignore it completely. In VXA I would usually use the ghost sprite, because it doesn't look too specific and it's "evil" enough to let any player understand that this is some generic...
  7. kn1000a

    [SOLVED] Transferring tilesets between projects

    Okay I was the one who thought you meant copying between folders. Thank you for the screenshots! Thread can be closed for good now
  8. kn1000a

    [SOLVED] Transferring tilesets between projects

    I should make it clearer @pawsplay what I meant is not copying the actual tileset files between the game's folders, but the tileset settings (passage/counter/ladder/bush). If I set those settings up for a custom tileset in game A, can I transfer them to a game B and retains those settings? I...
  9. kn1000a

    [SOLVED] Transferring tilesets between projects

    Alright thanks! This thread can be closed
  10. kn1000a

    [SOLVED] Transferring tilesets between projects

    Copy n paste works even in different projects? Because I thought pasting won't work if I would have to close the current project and open a new one.
  11. kn1000a

    [SOLVED] Transferring tilesets between projects

    Excuse the noob question, but are tilesets transferrable between different projects I make? If I imported some custom tilesets for game A and later on while making game B I wanna import the same custom tilesets, will I have to set it up and change the setting (passages, etc) all over again? Is...
  12. kn1000a

    RMMZ Enemies leaving spoils on the map when defeated which are reset when the player leaves the map

    Thanks! I do have your idea in mind from my previous post, but since it uses a PP for every enemy event's reset page I was hesitant since I know it's not good to use too many PP; the less I can use the better which is why I lean toward scripts/plug-ins. But I do keep the idea in mind and will...
  13. kn1000a

    RMMZ Enemies leaving spoils on the map when defeated which are reset when the player leaves the map

    Hi, so this is an idea I had when I was trying to brainstorm my game in VXA https://forums.rpgmakerweb.com/index.php?threads/solved-enemies-drop-reward-on-the-map-that-disappear-if-left-area.157982/. For convenience I copy paste what I was/am looking for: Thanks to kyonides there is a working...
  14. kn1000a

    Refreshable Events ACE

    I tried the updated demo, works fine now! Thank you again for writing this :kaojoy:
  15. kn1000a

    Refreshable Events ACE

    I tried your demo (great setup btw) and I wanna give a try to my picking-up-spoils idea so I added the following on page 2 of the skeleton event: After the battle, the event became a sparkling event and I can interact with it to pick up 100 gold. If I don't, it works just like you documented...
  16. kn1000a

    [SOLVED] Enemies drop reward on the map that disappear if left area

    For those that are looking, seems like he posted the script here! https://forums.rpgmakerweb.com/index.php?threads/refreshable-events-ace.157995/ Thank you kyonides :D I think this works if there’s only one walking enemy event, but usually for mob enemies there are 5+ in a map, to need a...
  17. kn1000a

    Refreshable Events ACE

    I feel blessed! Thank you for making this script, I have to check it out when I got home! Oh btw is it me or the comment repeated in the script call? I guess there are two script calls for different setup but they both have the same comment
  18. kn1000a

    [SOLVED] Enemies drop reward on the map that disappear if left area

    I’ll try this out. My first question would be if this allows enough time for the reset to happen since it happens upon entering the map. Could the player sees the enemy events changing in those few frames? Thanks for the tips from everyone tho!
  19. kn1000a

    [SOLVED] Enemies drop reward on the map that disappear if left area

    I am not looking to discuss if the idea is silly (after all enemies do have their own system to reward the player when dead, but I want something that involved more interaction). The setup I desired: Enemy monster event on the map starts a battle when the player touch it. If they defeat it...
  20. kn1000a

    Any games/examples of decently long fight scenes made only with eventing/move routes?

    Yeah this is exactly what I meant, was just seeing if there are any games known for this so I can take aspirations from. From my experience playing RPGM these directed action scenes are not common.

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