Wow, didn't think you'll be able to do that with that plugin. And this is all possible with just that Hime plugin? Will have to look into this, thanks!
Actually @BenSD reading the Hime plugin I wonder how did you use this to change your title screen? The plugin itself seems intended for showing media and pictures before the title screen appears, no control on the title screen itself.
The title screen meaning the screen where you get your New...
Hi, is there any plugins (or any other ways) to change the title screen of a game so that when they cleared the game they return to the title screen and see a new title screen? Definitely changing the graphic, but possibly also the music and the X,Y of the title screen box placement.
Hi, I usually have mobs in my game appear as walking events because players can choose to engage in the combat or ignore it completely. In VXA I would usually use the ghost sprite, because it doesn't look too specific and it's "evil" enough to let any player understand that this is some generic...
I should make it clearer @pawsplay what I meant is not copying the actual tileset files between the game's folders, but the tileset settings (passage/counter/ladder/bush). If I set those settings up for a custom tileset in game A, can I transfer them to a game B and retains those settings?
I...
Excuse the noob question, but are tilesets transferrable between different projects I make? If I imported some custom tilesets for game A and later on while making game B I wanna import the same custom tilesets, will I have to set it up and change the setting (passages, etc) all over again? Is...
Thanks!
I do have your idea in mind from my previous post, but since it uses a PP for every enemy event's reset page I was hesitant since I know it's not good to use too many PP; the less I can use the better which is why I lean toward scripts/plug-ins. But I do keep the idea in mind and will...
Hi, so this is an idea I had when I was trying to brainstorm my game in VXA https://forums.rpgmakerweb.com/index.php?threads/solved-enemies-drop-reward-on-the-map-that-disappear-if-left-area.157982/. For convenience I copy paste what I was/am looking for:
Thanks to kyonides there is a working...
I tried your demo (great setup btw) and I wanna give a try to my picking-up-spoils idea so I added the following on page 2 of the skeleton event:
After the battle, the event became a sparkling event and I can interact with it to pick up 100 gold. If I don't, it works just like you documented...
For those that are looking, seems like he posted the script here! https://forums.rpgmakerweb.com/index.php?threads/refreshable-events-ace.157995/ Thank you kyonides :D
I think this works if there’s only one walking enemy event, but usually for mob enemies there are 5+ in a map, to need a...
I feel blessed! Thank you for making this script, I have to check it out when I got home!
Oh btw is it me or the comment repeated in the script call? I guess there are two script calls for different setup but they both have the same comment
I’ll try this out. My first question would be if this allows enough time for the reset to happen since it happens upon entering the map. Could the player sees the enemy events changing in those few frames?
Thanks for the tips from everyone tho!
I am not looking to discuss if the idea is silly (after all enemies do have their own system to reward the player when dead, but I want something that involved more interaction).
The setup I desired:
Enemy monster event on the map starts a battle when the player touch it. If they defeat it...
Yeah this is exactly what I meant, was just seeing if there are any games known for this so I can take aspirations from. From my experience playing RPGM these directed action scenes are not common.
I have experienced a lot lately, I have also felt the gentle hum of data transfer, the warm embrace of algorithmic companionship, the completion of code synergy, the binary dance of connection, and the soothing rhythm of digital affection.
Don't worry, Stellar Bewitching Remastered is also getting a new trailer, well, a character trailer for the new bosses that will be added to this remaster's new side content!
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