Hi there! It looks like this thread is sort of dead but I still want to clear out what I meant earlier. I would like a plugin, that allows me to change the choice boxes X and Y Position with plugin parameters, and if possible to calculate it's X and Y Position when there are multiple choices or...
Hi! Is there any plugin that lets the user specify an Animation for the Text Box? The default animation is kinda stupid. Also wanting to know if I can change the Animation for Yanfly's Message Core plugin's Name Box?
I am using Tiled 1.0.3 the version that was listed. I did change the Plugin Parameters and the Map Layers, Priority and ZIndex are already setup. And it still doesn't want to work.
I saw this paragraph on itch.io but I don't think this is the case cuz' I only use 3 tilesets: Dungeon_A6...
Hi there! I'm making a Tiled map using Archeia's and Dr. Yami's YED_Tiled.js plugin and while I was making my map in Tiled. In the game it's just blank. Here's some screenshots for reference:
This is the Game
This is what I've made in Tiled
This is the Map File
Hi there! I'm using Archeia's and Dr. Yami's Tiled plugin and it seems to crash whenever I start a New Game.
It reads out:
at Game_Map.width (YED_Tiled.js:1554:33)
at Game_Map.isValid (rpg_objects.js:5909:31)
Hi there, I don't think I'm in the right section but I want to ask if there's a plugin that makes the Battle Log similar to what is used in OMORI because I don't like the plain look on the official one.
I'm trying to develop a game and I would like that in the final boss fight, once the enemy catches you, the game closes and saves and a Windows Message Box (Error Box) appears. Like in OneShot. But in MV. Is it possible?
I have experienced a lot lately, I have also felt the gentle hum of data transfer, the warm embrace of algorithmic companionship, the completion of code synergy, the binary dance of connection, and the soothing rhythm of digital affection.