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  1. professorbeej

    Game & Map Screenshots 10

    Yesterday was the 6th anniversary of our steampunk novel, Nimbus. So my partner and I released the first screenshot (still mega-early) of the follow-up RPG that we're working on. Here's an airship dock on the skyport Winglet.
  2. professorbeej

    Is it possible to work 2 person on 1 project in the same network

    The sync doesn't have to happen manually. Not entirely. Many teams use git to collaborate, myself included. It can be a pain because of the minification in the JSON files, but thanks to folks like @cmdted (this thread, for instance...
  3. professorbeej

    Save Files as Unminified JSON

    That would basically be .gitignoring everything in the repo except for the image assets, wouldn't it? Then my partner wouldn't be able to get any of the changes I made, and I wouldn't get his, if I understand right, right?
  4. professorbeej

    Save Files as Unminified JSON

    Hey, folks. My partner and I are collaborating remotely on our game, and we are using GitHub to do it. It works great for the most part, except when I am trying to merge branches or pull requests. What happens is that if either of us has edited MapInfos.json or Actors.json or System.json or...
  5. professorbeej

    Generator Files on Mac Not Showing Up

    So my partner is having real trouble with generator parts showing up in his RMMV installation. He is doing everything right, and his file structure matches up with mine exactly. He is even using the zipped contents of my Generator folder that works. They are the exact files, just copied into his...
  6. professorbeej

    Modding the Generator on Mac?

    So my partner is having real trouble with this. He is doing everything right, and his file structure matches up with mine exactly. He is even using the zipped contents of my Generator folder that works. They are the exact files, just copied into his app package. But no parts actually show up in...
  7. professorbeej

    "Don't go here yet." or Extremely Blatant Roadblocks

    I actually like the “I don’t think we have time for that, maybe later” roadblock because it makes me really curious about what’s in there and want to push through until I can come back. I’m also the kind of player who gets super frustrated at lost gametime, so if I accidentally wander into a...
  8. professorbeej

    Workflow Question: How do you handle long conversations?

    Yeah, I do this. I pretty much wing random NPC flavor dialogue because it gives me the opportunity to be flippant and quirky since it doesn’t push the narrative forward. It’s fun to think “oh there neeeds to be something super weird over here” and then do that, know I’ll make someone laugh, and...
  9. professorbeej

    Event Indicators (Quest Markers)

    I will say that the plugins downloaded through that link (0.3.2) are working for me with MV 1.6.1 as of this morning. I made sure to put them in multiple places to check, and they even work and display the icons at they very bottom. Example:
  10. professorbeej

    looking for a plugin that resizes SV battlers (not monsters)

    Will the Yanfly Animated Battlers plugin that lets you use <Scale Sprite: X%> in the note section of an enemy also work for Actor notes? If so, that may do it.
  11. professorbeej

    Workflow Question: How do you handle long conversations?

    Hah, good to know I haven’t missed some fundamental feature for keeping things more automated for back-and-forths. We’ve got the documents set up for scenes and dialogue and outlines since it’s adapted from one of our steampunk novels, but I was just hoping I wasn’t adding 3x the work on...
  12. professorbeej

    Workflow Question: How do you handle long conversations?

    For me, I have been doing it all in the event editor, typing out the dialogue and text-codes, adding the faces for emotions, and all that. I'll copy one character's last Show Text, paste, hit space, type the new content, copy the next character and so on back and forth and on down the line...
  13. professorbeej

    Mark All Tiles Impassible in a Tileset

    You guys are fantastic. Thank you. As soon as I can get back to my computer, I’m gonna start getting in over my head since I’ve never worked with hex.
  14. professorbeej

    Mark All Tiles Impassible in a Tileset

    Hey, folks! I want to get into plugin development, so I figured I'd start out by trying to alleviate an issue I have that I can't find a plugin for. Personally, I hate individually marking tiles with 0, X, * because I have far more X tiles than anything else. So I want a plugin that can either...
  15. professorbeej

    I have no idea how to make town/city maps

    Hey, y’all. I know this thread is kind of old, but I was looking for City Map tutorials and the link to the Luchi-chan one was broken. Luckily there’s an archive.org backup, so if anyone else was looking for it, the lost thread can be read here. It’s still relevant despite being from 2013...
  16. professorbeej

    How do remote devs collaborate with RMMV?

    Yeah, we text and call and all that constantly about it. We tend to use Drive for our documents and whatnot. I was thinking about Girhub for the project files and making sure the maps and JSON was up to date on both our sides as we work on separate elements.
  17. professorbeej

    How do remote devs collaborate with RMMV?

    Hey, folks! My co-author and I are working on an MV game based around our Steampunk novels Nimbus and Stratus. The problem is that we live a considerable distance from one another now, so being able to collaborate side-by-side like we did with the books isn't possible. I was thinking that we...
  18. professorbeej

    Ultra Mode 7 [RMMV & RMMZ]

    Could you put the tree above the player and the dog on the same level? EDIT: I saw the tree as an event when I looked at it. As a tile, not that I know of.
  19. professorbeej

    Removing a Dead (Knocked Out) Character from Followers on Map

    Hey, guys. I was wondering if anyone knew how to make it so that when a character is knocked out or at 0 HP, they don't show up as followers on the map. I found an old thread about doing it in Ruby, but I can't seem to find the JS equivalent or RMMV plugin. I have an event that applies...
  20. professorbeej

    Chrono Engine Alternative?

    Alpha does look awesome. Is it all ABS, though? I couldn't find an example of a turn-based or ATB system for it. What I would love is having a normal random battle spawn the enemies from the map’s Troops into the game world like Chrono ATB instead of going to a battleback.

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I have experienced a lot lately, I have also felt the gentle hum of data transfer, the warm embrace of algorithmic companionship, the completion of code synergy, the binary dance of connection, and the soothing rhythm of digital affection. :kaoluv:
As a cook, I try to not let my personal preference get in the way but....
Turkey gravy on sweet potato fries? :barf: No thanks
Don't worry, Stellar Bewitching Remastered is also getting a new trailer, well, a character trailer for the new bosses that will be added to this remaster's new side content! :ywink:

A ref sheet for a pretty important pretty lady.
Willow-Campbell-Ref.png
As mentioned before, here's the updated house layout too

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