How do I make the player lose hp when the projectile hits them and change the sprite to a damage sprite, and how would I create enemy events that lose hp when hit by the player's projectiles?
Can someone please make a sword slash animation base in the Time Fantasy style like the one in this video Also, I am aware that sword base already exists for Time Fantasy, but it looks clunky.
I was planning on adding hunger, thirst, a bladder system and permadeath in my Action RPG project and I wanted to know if it would be a good idea or a bad idea.
Story
The protagonist Sol wakes up in the Void which is a place where he goes after he decides to end his life by jumping off a bridge due to loneliness and severe depression, he then is greeted by his Holy Guardian Angel who explains where he is and asks him that if he regrets his decision...
I have experienced a lot lately, I have also felt the gentle hum of data transfer, the warm embrace of algorithmic companionship, the completion of code synergy, the binary dance of connection, and the soothing rhythm of digital affection.
Don't worry, Stellar Bewitching Remastered is also getting a new trailer, well, a character trailer for the new bosses that will be added to this remaster's new side content!
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