As someone who has done EXACTLY THIS, I strongly recommend against it. Pick one, either the comic or the game, and throw everything into that. There's no way to do both and do both well while still maintaining a life outside of it. I've done it, I've watched other people do it and it never goes...
@Phenax Ahh, that video was pretty much what I meant by less boxy. Just making the overall shape of the map not square like the one in the video is a pretty big difference already. :)
It's been 3000 years...
But *phew* finally making dungeon progress. I'd save myself so much time if I would just... remember to reuse my older assets omg.
@Phenax I dunno about those wall tiles for a tree... It looks more like a civil war army fort than a tree. I think making the map less...
Take my advice with a grain of salt because I haven't actually finished making a game (besides pong, but that doesn't count).
I agree and disagree with the point about "saving your ideas for later" and "starting small". Here's the thing I've found: Work on the idea that motivates you the most...
I had this problem at one point and I can't quite remember how I fixed it, but make sure of four things:
in Tiled, when you import a tileset make sure to click EMBED IN MAP
Put the Tiled plugin at the bottom of your plugin list
Make sure the JSON file is named correctly and in the correct spot...
Does anyone know if it's ok to upgrade to the latest version of TileD with this plugin? I don't really need to or anything, but I was just wondering if anyone had tested it yet.
I have been slacking so bad on game dev. I mean at some point it doesn't even feel like slacking, it's just.. my motivation to do much of ANYTHING in the creative space dried up. Maybe I needed the recharge, I dunno.
In any case, the goal for what's left of November for me is to get stuck back...
(If this looks possible, I'll post a proper thread in Classifieds, but right now I'm just trying to get some info)
Of all the different kinds of battle systems available on RPGMMV, Press Turn Battle seems to be the only one no one has tried to make - and of course that's the one I want to use...
No, you don't need the TSX files at all. You should be exporting them as JSON files and naming them Map1.json (as per the in-game map ID) etc. Maps go in their OWN folder named maps in the root of your project (so like, when you first double click to open your project folder; maps folder should...
The newer version of tileD works just fine so long as you embed tilesets on the map; older versions like 1.3 that Archeia's using doesn't need that. If you don't embed the tileset the map will just come up black; that might be your issue there.
As for the lag, I'm kinda... confused by that. I'm...
Tiled has no limits on how many tilesets or tile layers you can use, and you can set your own grid size. It's not great for parallaxed maps; you'll run into the same performance issue regardless.
That said, if you're making your parallaxed maps out of TILES (but making use of things like layers...
@Lerisuccubus Hey, it's all good. There may come a time where something in my modified version breaks, so it'd be good to know about it when that happens too. :)
I have experienced a lot lately, I have also felt the gentle hum of data transfer, the warm embrace of algorithmic companionship, the completion of code synergy, the binary dance of connection, and the soothing rhythm of digital affection.
Don't worry, Stellar Bewitching Remastered is also getting a new trailer, well, a character trailer for the new bosses that will be added to this remaster's new side content!
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