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  1. nintendowii111

    Eli Mobile Controls - Responsive on screen buttons for mobile games!

    Could you add functionality to the joystick so that using the joystick can be done anywhere on the circle? Like, instead of having to make a touchpoint on the joystick, you can press anywhere on the entire circle and it register? I've noticed on my iPhone it doesn't work well as is. Thanks again.
  2. nintendowii111

    Eli Mobile Controls - Responsive on screen buttons for mobile games!

    I actually have a genuine bug this time. I have my joystick setup to only be allowed on Scene_Map. Whenever opening game menu on the map, joystick doesn't go away and is still functional. I tried setting show/hide during messages to true/false. Didn't change anything. Lemme know if there a fix...
  3. nintendowii111

    Eli Mobile Controls - Responsive on screen buttons for mobile games!

    Hello again! I tried using your latest plugin versions of both Eli_Book and MobileControls. Plugin seems to be very smooth and like the functionality, BUT.. I have one major issue. Please see attached video and console log Thanks again!
  4. nintendowii111

    Eli Mobile Controls - Responsive on screen buttons for mobile games!

    I've been waiting for MV support! I did a quick test with a JoyStick setup with QMovement and I get this: Eli_MobileControls.js:1428 Uncaught TypeError: Cannot read property 'createParameters' of undefined at Object.initParameters (Eli_MobileControls.js:1428) at Object.initialize...
  5. nintendowii111

    RMMV Touch Control Script Calls

    Hi, I'd like to know what are any / all JavaScript calls you can have with mobile touch controls. i'm wondering if there are calls that can do various things such as "resetting" a touch sequence, i.e., finger touches screen, but a call resets the touch input as if it's not being pressed.. etc...
  6. nintendowii111

    RMMV Regen MP over time (On Map)

    I will try this thanks!
  7. nintendowii111

    RMMV Regen MP over time (On Map)

    Trying to make a Stamina system for my ABS on MV. (Using QABS). I'm using the MP as the system for Stamina. My issue is, I want MP to increase at a constant rate over time. and also maybe have a delay on regen when MP hits 0. (Everything done on Map, moving or not moving) Thanks for any...
  8. nintendowii111

    Mobile Controls: joystick, DPad and custom buttons [MV, MZ]

    Here is a small test project with everything setup! Thanks again!
  9. nintendowii111

    Mobile Controls: joystick, DPad and custom buttons [MV, MZ]

    See Video Here! I'm having a problem with this plugin being used with QMovement. Diagonal movement gives some strange effect. Could you possibly fix? Thanks!
  10. nintendowii111

    RMMV Add option to menu that spawns player on different map instead of where original spawn point is.

    I'm making a game with 2 gamemodes. I'm curious if someone could add the ability for an option to be added to the menu and overwrite the original spawnpoint designated in the engine to be put in another map that does the minigame. (while maintaining the original spawn point if player wants to...
  11. nintendowii111

    RMMV [Help] Modify QABS to allow x,y offsets when showing a picture!

    QABS Plugin Page Hey, I have a JavaScript request if somebody can help! Here's the issue : I'm using QABS and there is an option to display a picture (or spritesheet) during a skill. (Please see the Plugin Page referenced above!) The "picture" command is what is used to display a picture (or...
  12. nintendowii111

    Eli Mobile Controls - Responsive on screen buttons for mobile games!

    Anyway to bring this to MV? Otherwise great plugin but wish I could use it. ;(
  13. nintendowii111

    [MZ] JABS - J's Action Battle System

    Thanks very much for sharing. This may be too much to ask but if you get a chance, really doing deep into the ai for QABS would make me a happy boi ;) Thanks again though for sharing what you have!
  14. nintendowii111

    [MZ] JABS - J's Action Battle System

    If you wouldn’t mind sending me all the fixes and stuff you’ve made for QABS that would be great. Also the main thing I wish QABS had was better AI. It doesn’t allow for much. It’s just follow player and attack. But I’d love to see like more sophisticated AI that’s programmable..
  15. nintendowii111

    [MZ] JABS - J's Action Battle System

    I'm using QABS for my RPG Maker MV project. The thing I really like about yours is that I saw somewhere you have like a Mana meter to where you can shoot projectiles at the cost of mana. I'd like to have that in QABS if you would be willing? ;)
  16. nintendowii111

    [MZ] JABS - J's Action Battle System

    Possible to bring this to MV?
  17. nintendowii111

    RMMV On Map attack Animation

    I’m using QABS and would like a plug-in that would allow me to play an animation when attacking on the map. I’d love for it to have x offset and y offsets from player position. As well as be able to play in the direction the character is facing. Also would need to be able to interact with QABS...
  18. nintendowii111

    Manually encrypt files using MV?

    Is there a way to create a “fake” plugin that simply call those files not being required by the original plugins? Could you possibly make a mock-up for me? I would myself but I don’t know JavaScript that well? Thanks for the help anyway tho!
  19. nintendowii111

    Manually encrypt files using MV?

    I'm putting my game on my own website. Encryption works great for files that are called in the system but when using files associated with a plugin, it doesn't include them in the game when deployed (at least not the plugins Im using) My question is: can I use some script to use RPG Maker MV's...

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Okay, that is the last from me for a while, back to stupid work. Eugh!
I made a new little movie for my game, but I'm pretty sure it doesn't fit the family friendly rules here. :LZSgrin: I put it up on my youtube channel though.

Main theme for a Start/Continue/Options screen after Title card
28 notifications, and like 30 emails. And I was only gone for six hours. Yeah, I think I'm done for the day.
Also, I think I have a not secret admirer. Hooray...
Working on a battle cutscene, needs some polishing, but I'm liking the result:

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