First
- thank you ALL.
Second
- I really think it all belongs here in this thread, because maybe in future there will be a scriptcall for this.
Third
- I used another way in my project where I didn't need to Seal an EquipSlot
Fourth
- just responding to the save issue ...
in general I...
Thank you both.
And you @ATT_Turan for mention it.
But this would not be an issue, because
I can do a checking of the value .. and block the slot again.
@Avery
That is a base figur from Koikatsu STUFF
Which is from the year 2018 .. 5 years ago.
And now I ask you - again - are you 100% sure
Sure the base body and the base cloth hair ... must have been created .. once.
But the point is the MZ has it's generator for the faces.
It uses base...
@Avery
That is what I have been told the last 4 years.
But today while searching via google.
I found for this girl 5 other fullbody versions of exactly this character.
And it shows (look at the 3rd image I posted) that there where no photoshopping.
All are from the same "source".
So there must...
Hi,
This is by default in RPG-Maker MZ inclusiv the charSprites
now via google
I found also
and many more.
So my question:
Is there a generator for this ?
This different poses are not drawn - each by an artist [as I have been told]
I am interested in such a generator.
AND explicit in...
Hi,
I made this plugin for the F9 Debug Screen, so that
in the left column I have it as usual (Switches + Variables),
but in the right column I have the Variables ontop.
It works so far.
I also can first select the left column to set switches
then go to the right column to set variable.
The...
INFO MZ
All Save/Delete/... operations can also have a delay until the datas were updated
so ..
/* !!! Must HAVE a delay until the Storage ist updated !!! */
setTimeout(() =>this._listWindow.refresh(), 20);
SOLVED WITH using async twice and await twice :smile:
Window_SaveInfo.prototype.refresh = async function() {
this.contents.clear();
this.resetFontSettings();
var dy = 0;
dy = this.drawGameTitle(dy);
if (!this._valid) return this.drawInvalidText(dy);
this._saveContents = null;
if...
That is not the problem. This working by return result;
The problem is the timing.
Window_SaveInfo.prototype.refresh = function() {
this.contents.clear();
this.resetFontSettings();
var dy = 0;
dy = this.drawGameTitle(dy);
if (!this._valid) return this.drawInvalidText(dy);
const...
the data which are show above out of this Promise like
_saveCounts .. Variables ..
This content of this saveinfo window is the utmost important think for me as the developer,
because there I have all variables (I need to see at once) shown (not like F9)
and I have the possiblity to save it /...
Directly after in this.drawContents(dy); the data are needed in all what happends in this called function.
this._saveContents = StorageManager.loadObject(saveName); //############ get data
console.log(this._saveContents);/// checking via console if data is loaded
this.drawContents(dy); use data...
THANK YOU:
exactly this I have searched
because now I can work with that name in a var ...
@Archeia PLEASE add this FOR the other people here
to that excel-file RPG MAKER MV _ MZ Script Calls.xlsx tab "map"
That shrinks my programming about 60%
because not I can organisie the MapEvent in...
Hi,
I this excel-file RPG MAKER MV _ MZ Script Calls.xlsx tab "map"
$gameMap.eventsXy(x, y)
// Get an array of all events at (7, 8)
// $gameMap.eventsXy(7, 8)
? What data are in this array ?
? How can I read this data out [Array to string(s)] ?
Please help me with this,
I am searching...
28 notifications, and like 30 emails. And I was only gone for six hours. Yeah, I think I'm done for the day.
Also, I think I have a not secret admirer. Hooray...
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