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  1. FG7

    Ruby/RGSSx questions that don't deserve their own thread

    Well, as long as the solution works... is it really dumb? I will give this one a go as well. Thanks for the different approach.
  2. FG7

    Ruby/RGSSx questions that don't deserve their own thread

    Okay, that makes sense. I have seen this approach on other methods as well. Sounds like what I was looking for and I will give a go. Thanks.
  3. FG7

    Ruby/RGSSx questions that don't deserve their own thread

    I am looking to do something clever with a new method under $game_system. My method below does not work because I am trying to demonstrate what I want to achieve with the script call. class Game_System #-------------------------------------------------------------------------- # * New...
  4. FG7

    change tabs with mouse (VX ACE)

    Am I missing something here? While I understand you want to "Left Click" on the other tab for the selection to be in the next category, the "Right Click" does a cancel or close window effect. I take it you want the user playing the game to never need the keyboard and I do not see why using the...
  5. FG7

    Seeking Command Slider by Source script

    Exactly what I was looking for. I did search the repository, but it was within the .zip file which is obviously not searchable. Thanks Roninator2!
  6. FG7

    Seeking Command Slider by Source script

    Okay, sounds good. I will take a look in this area and see what I come up with.
  7. FG7

    Seeking Command Slider by Source script

    I figured as I have seen this information around as I was diving into the google hole. I really wanted to take a look at it and try to understand the concepts/approach they took as I was wanted to create something similar and more straight forward for my own project. Essentially create my own...
  8. FG7

    Seeking Command Slider by Source script

    I am looking for the script "Command Slider by Source". I have the original thread below that is completely blank and doing a fairly quick google search shows the website where the script did reside no longer is available. Does anyone have a copy of this script? Original Thread...
  9. FG7

    FG7 - Simple Magic System

    *** Updated to version 1.7 *** (Major overhaul to the script. New screenshots have been added to reflect new changes + re-added demo. The script now uses a magic item shop effect to add/remove the magic on the actor.)
  10. FG7

    FG7 - Easy Parallax Map Lock

    Easy Parallax Map Lock By: FamilyGamer7 Introduction Features Screenshot(s) Script How to Use Terms of Use
  11. FG7

    FG7 - Simple Magic System

    Simple Magic System By: FamilyGamer7 Introduction Features Screenshots Demo Script How to Use Terms of Use
  12. FG7

    Ruby/RGSSx questions that don't deserve their own thread

    What is the easiest way to check all state names currently on actor? The area I am working in, I have access to @actor = actor. So, I just need the line of code to perform this action. I have tried: @actor.states and it works, but I cannot pull the name when I try to append '.name", even though...
  13. FG7

    FG7 - Simple Auto State Removal

    Simple Auto State Removal By: FamilyGamer7 Introduction Features Screenshot(s) Script How to Use Terms of Use
  14. FG7

    [SOLVED]Ace Item Menu - Multiple Categories

    I have dumped "Yanfly Ace Item Menu" script and the "addon by Roninator2" into a blank project and without making any change to either script, all works as intended. As Roninator2 has mentioned in the previous thread, you have either modified the Ace Item Menu script or have another script that...
  15. FG7

    FG7 - Simple Game Message

    *** Updated to version 1.1 *** (Added in window adjustments for graphic screen resize purposes)
  16. FG7

    FG7 - Simple Formation Menu

    Simple Formation Menu By: FamilyGamer7 Introduction Features Screenshot(s) Script How to Use Terms of Use
  17. FG7

    FG7 - Simple Convoy

    *** Updated to version 1.3 *** (Adjusted window placement (To the top) for Graphic resize purposes - better automatic window width/height)
  18. FG7

    FG7 - Easy Actor Animations

    *** Updated to version 1.1 *** Added the method to ensure the main actor sprite animation does not change when another actor is in the 1st slot of the formation.

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Okay, that is the last from me for a while, back to stupid work. Eugh!
I made a new little movie for my game, but I'm pretty sure it doesn't fit the family friendly rules here. :LZSgrin: I put it up on my youtube channel though.

Main theme for a Start/Continue/Options screen after Title card
28 notifications, and like 30 emails. And I was only gone for six hours. Yeah, I think I'm done for the day.
Also, I think I have a not secret admirer. Hooray...
Working on a battle cutscene, needs some polishing, but I'm liking the result:

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