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  1. Tactics System 1.2.1 (Tactical Battle System)

    I hear you. I had a pretty neat idea using this plugin too, and was disappointed when the creator disappeared. Sadly, that's just kind of a hazard of the RPG Maker community. I don't blame the plugin creators for getting busy with other stuff, but it sure does leave the rest of us hanging.
  2. Tactics System 1.2.1 (Tactical Battle System)

    This isn't a direct solution to your problem, but maybe an alternative solution. I've found that Synrec is a developer that's actively working on a tactical battle plugin. Since he is active in the community still, it may be worth looking into his plugin. Good luck, friend!
  3. RMMV Yanfly Stacking States: How do double/halve stacks of a state?

    Thanks for the reply. Yanfly makes stacking states possible by making counters possible. For example, I use a poison stack state that is a copy of this one Yanfly did for a Tips and Tricks. This is the method I am using...
  4. RMMV Yanfly Stacking States: How do double/halve stacks of a state?

    Hi everyone! I am using Yanfly's Buff and States Core to apply stacking states, among other things. I want to create two skills, one that doubles the stacks of all states currently affecting a target and one that halves them. It should be possible with Yanfly's plugins, but I'm just not sure...
  5. Can a state give an ATK bonus based off of the user's current HP?

    Well damn. I could have sworn on the life of my dead mother that the original example that you gave me was within a Custom Applly Effect tag, but it clearly wasn't. I take that tag away and the error disappears. I don't know what I was thinking. I greatly appreciate Yanfly's engine, but it...
  6. Can a state give an ATK bonus based off of the user's current HP?

    Thanks for replying. Here are my state notetags as well as the errors in the console. I wonder if it is related to a plugin incompatibility, because I can't find the syntax error it mentions. ".hp" works but any other parameter causes an error. If I can't find a solution, I'll take this skill...
  7. Can a state give an ATK bonus based off of the user's current HP?

    So, I have a follow up question that I hope you can help me with. Do you know where I can find a list of the parameters abbreviations used in the quasi plugin? I cannot find them in the plugin documentation. The reason I ask is because for other skills and states, I want to base the bonus...
  8. Can a state give an ATK bonus based off of the user's current HP?

    This worked. Thank you for your swift reply! EDIT: Sadly, it seems like all of my attacks now miss the enemy. the new plugin must be causing some interference with the other Yanfly plugins. I'm taking a look into it, but you did still solve the question I asked, and I am grateful for that...
  9. Can a state give an ATK bonus based off of the user's current HP?

    Hi There! I apologize if this isn't in the right group, I didn't really understand where to put it. I am using lots of Yanfly plugins, and RPG Maker MV. I'm looking to create a state which gives an ATK bonus, but that bonus amount depends on the HP of the user when they first receive the...
  10. RMMV Yanfly's Auto Passive States conditions not working?

    Thanks! While my photo showed that I was trying to do both HP and TP as conditions, I never actually ran the game that way. I always only did one or the other. So the duplicate note tags isn't the problem but my photo was misleading. I'll try your code and report back.
  11. RMMV Yanfly's Auto Passive States conditions not working?

    Well I'll be. Nice catch! Unfortunately, even after I moved the note tag to the state itself, the problem persists.
  12. RMMV Yanfly's Auto Passive States conditions not working?

    Okay, I took some snapshots. I have a Monk class that is supposed to have an automatic passive state called exhaustion that only triggers when the actor's TP is less than 1%. NOTE: While my photo shows that I have tags for both the TP and HP being under 1%, normally I just have the TP note tag...
  13. RMMV Yanfly's Auto Passive States conditions not working?

    Hmm. I've been having this same exact problem, except I want it to activate when the actor's TP is equal to 0. I'll take a look st my plugins and upload some photos here to see if we csn figure out the issue both for myself and the OP.
  14. Random Item Prefixes & Suffixes

    Thanks for the replies! I was able to find the error, and it wasn't actually PKD. It was Yanfly's Critical Control. I turn that plugin off, and everything else works just fine together.
  15. RMMV Yanfly Item Core: Selecting specific stats for random variance

    I figured it out. DreamX's plugin didn't play nice with Yanfly's Critical Control plugin, either. Luckily, that one isn't really central to my game design, so I just took it out. everything works great now. Thank you for your help!
  16. Random Item Prefixes & Suffixes

    Has anyone run into this error before? I'm trying to figure out what's going on. I've disabled all my other plugins except for Yanfly's Item Core and I still get the error.
  17. RMMV Yanfly Item Core: Selecting specific stats for random variance

    Thanks! DreamX's plugin seems to be what I'm looking for, but I am struggling to make it work. The instructions are kind of hard to figure out. Could you send me a picture of one of your weapons and how you set it up in your game? I'm following the instructions, but the note tags don't seem to...
  18. RMMV Yanfly Item Core: Selecting specific stats for random variance

    That's awesome, thank you! However, does this work with weapons found in the wild, or does the player have to manually upgrade the weapon? Because I'm looking to have the weapon start out this way before the player does anything to it. I'll take a look and see if I can find that answer on my...
  19. RMMV Yanfly Item Core: Selecting specific stats for random variance

    Hey Guys, I'm using Yanfly's item core plugin, and it's really good. I especially love the random variance function, however I'm running into issues where I only want to apply the random variance to specific stats on the item, but still have other stats on it thats are not affected by the...

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Man, the enemies in the new Sonic Frontiers update are totally roided up. I wanted a little more difficulty myself, but Sonic Team turned the dial a bit too far.

At least the new tracks for roaming Ouranos Island as Amy, Knuckles, and Tails slap hard.
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This battle victory screen has been pretty fun to work on. Not only can party members set new personal records for their contributions to the fight, but when they do, the party remarks on the accomplishment!
When you love all your children equally, but the world sees it differently.
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Found an old, unfinished project of mine, where you fight movie screenplays as an up-and-coming actress.
Turns out I used VX way back when. I may need to remake this in MZ, the premise was kinda hilarious.
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