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  1. Kakis

    Sprite Help

    Hello, I am using Modern Algebra's extra movement frames, hence why there are more sprites than a typical sprite sheet. I am having trouble aligning and centering my sprites as well as finding the right size for my sprite sheet. In this example, the size is 152x255. If possible, I would...
  2. Kakis

    Help with editing Galv shop menu and Blackmorning menu script

    Thank you very much! Tested it and it worked fine for the menu and the Galv shop. But yeah, like you said the other issue is just the alignment of my sprite.
  3. Kakis

    Help with editing Galv shop menu and Blackmorning menu script

    Thank you for your time. I've included the demo here: https://www.dropbox.com/s/j8bfh1bqnwf4kvj/Demo%20Project.exe?dl=0 So when I use Blackmorning's menu script, it includes a walking sprite animation at the bottom of the menu. But due to changes, where actor1 uses the four animated sprite...
  4. Kakis

    Help with editing Galv shop menu and Blackmorning menu script

    I've been using Modern Algebra's extra movement frames script but found issues when using Blackmorning's advanced animated menu script and Galv's shop menu script. Essentially, the problem is that since I have added extra frames using Modern Algebra's script, the animated sprites no longer match...
  5. Kakis

    Galv's item event not working

    I believe I've come across a script conflict with Galv's item event and Blackmorning's basic module and advanced animated menu script. I found this out when I was trying to use the "A" button to bring up Galv's item event, only to find it was delayed in response and that it had worked in a...
  6. Kakis

    Help with Triple Triad demo script

    Oh, sorry my bad. I could've sworn I included the drawn_text_ex method. Had a look through and realised that on script line 307, it was missing the draw_text_ex. I was confused because I had included: def draw_text_ex(x, y, text) text = convert_escape_characters(text) pos = {:x => x...
  7. Kakis

    Help with Triple Triad demo script

    Ah, I see! Thank you for the explanation. Tried it out and was able to get the triple triad game working. As for the code, I was able to get the description working for cards without too much trouble, but I noticed that for some reason there are "[]", for where there should be a new line of...
  8. Kakis

    Help with Triple Triad demo script

    Hello, I have been trying out Raizen's triple triad game: (available here) https://forums.rpgmakerweb.com/index.php?threads/triple-triad-ff8-mini-game.22285/ and was wondering if I could get some help with a few changes to it. I would like to be able to add a description for the cards, when...
  9. Kakis

    Help with Moghunter Battle HUD script

    Ah, that explains the error then. But from what I searched, it looked like there was a VXACE version that existed, as I found topics categorised under VXACE to do with the script. I'll look into it, to see if I can find Moghunter's script via Github. EDIT: Ok, I can't seem to find the script...
  10. Kakis

    Help with Moghunter Battle HUD script

    I've been trying to get a hold of Moghunter's battle Hud script, but to no avail. I've tried going to Moghunter's main website: https://mogplugins.wordpress.com/rpg-maker-vx-ace/ to get access to using it, but when downloading it, I just get this error message, even though I have VX ACE...
  11. Kakis

    Help with script for Battle Result Visuals

    Thank you for the help! The images no longer overlap.
  12. Kakis

    Help with script for Battle Result Visuals

    Thank you for the explanation. I've edited my post to fix the issue, so that my other posts can be deleted. I will have a try at the changes you've given my project, thank you for your time in helping me. So, I've had a try at the changes made. It does visualise what I wanted to achieve from...
  13. Kakis

    Help with script for Battle Result Visuals

    Apologies, feel free to remove the double post I did. I've edited my first post, so the other posts aren't necessary anymore. I did it because I don't post here often, so I'm not familiar with the interface and I was trying to add the scripts onto one post, but it was too big a post whenever I...
  14. Kakis

    Help with script for Battle Result Visuals

    Sorry, I don't understand how to do that, even with what's indicated. I tried changing it to code as Ruby, but the preview doesn't make it clear to me. It just removes what I put down. Same with trying to add the spoiler tag. I also don't understand what you mean by: I showed visual examples...
  15. Kakis

    Help with script for Battle Result Visuals

    And Moghunter's script:
  16. Kakis

    Help with script for Battle Result Visuals

    I'm including the scripts here, so the first post isn't too big: Yanfly's Script
  17. Kakis

    Help with script for Battle Result Visuals

    Hello, So I've been using RPG Maker Vx Ace and I wanted to make a battle result/level up screen that looks like this: to be able to add in the visuals of when a character levels up, but to also add in dialogue of said character levelling up. Like, when a battle is over, it'll show items that...
  18. Kakis

    RMMV Help with battle font

    Thank you both for the help! I’ll try out the font sizes and try to find the plug-in when I have the time to check it out.
  19. Kakis

    RMMV Help with battle font

    Ah, sorry! I should've asked. Though I'm glad to know it's not impacted by screensize. I looked in my system folder and I believe this is the graphic that was used for damage pop ups. When I copy pasted the assets Moghunter used, it included graphics for other features, so hopefully I got it...
  20. Kakis

    RMMV Help with battle font

    Hmm, I wonder if me changing the default screen size of my project changed anything? I used Yep_CoreEngine to change the screen width and height to 3508 x 2480. This was mostly because I wanted to create images using photoshop without having to loose quality of my drawings. I didn't notice...

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Man, the enemies in the new Sonic Frontiers update are totally roided up. I wanted a little more difficulty myself, but Sonic Team turned the dial a bit too far.

At least the new tracks for roaming Ouranos Island as Amy, Knuckles, and Tails slap hard.
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This battle victory screen has been pretty fun to work on. Not only can party members set new personal records for their contributions to the fight, but when they do, the party remarks on the accomplishment!
When you love all your children equally, but the world sees it differently.
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Found an old, unfinished project of mine, where you fight movie screenplays as an up-and-coming actress.
Turns out I used VX way back when. I may need to remake this in MZ, the premise was kinda hilarious.
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