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  1. Video Player - Adds video to the title screen, credits, the layers on the map and other.

    I checked the web deployment version and it still does the black screen video. As you can see in the link, the top event plays a yellow video and the bottom event I click on plays a dog video. They will both randomly pick whether they play the video or play the audio with a black screen. I...
  2. Video Player - Adds video to the title screen, credits, the layers on the map and other.

    I tested the plugin and there's 2 game breaking bugs that kind of make the plugin unuseable. it works in the editor, but when I deploy the project to windows, it says "file does not exist". I can find and play my video if I use "play movie" built within rpg maker, and it can find it easily. It...
  3. Mode7 Mapping: Storybook Pop-Up

    That makes sense. Thank you
  4. Mode7 Mapping: Storybook Pop-Up

    It looks great, but why would you say it's not viable for a full length game? I don't see why not.
  5. Ultra Mode 7 [RMMV & RMMZ]

    this is awesome! great work
  6. MV3D - 3D rendering for RMMV with Babylon.js

    This is really cool! I'm sad I won't be able to use Yanfly's doodads anymore but seeing the game in 3D is really amazing. You did a really good job on this!
  7. Chinese animation , sprite and tileset

    this is really cool! i love the graphics for outdoors stuff and the animations look really good too. nice work
  8. YSP_VideoPlayer

    this is really cool! there's been lots of cases that I wanted to have a video loop and tried figuring out how to do it in engine but go nowhere. nice work
  9. Pixi Filter Controller - fancy screen effects by pixi (MZ version released!)

    thank you very much for this! i love seeing visual effects plugins
  10. OcRam - Local Coop plugin (for MV)

    i love games with local coop! nice work figuring this out with mv
  11. Lecode Tactical Battle System 0.77.2B

    this is awesome
  12. Animated Pictures Plugin

    nice plugin and rare parrot
  13. Creature Integration (solved)

    Creature is a program that makes animations. With help from poryg, I have a project that can play these animations. What I need is a plugin that can play the animations (from creature) that i have and stop playing it when i tell it to. (on map only. i do not need this to work in battles). It...
  14. How to use runtimes so a program can be used in rpg maker mv

    well i do very much appreciate the help. im sorry to hear about the insomnia. i dont think i wouldve been able to figure out the utils confliction on my own. hearing you say the next part is more complex makes me nervous ^-^' since i already spent hours trying to learn coding to figure out this...
  15. How to use runtimes so a program can be used in rpg maker mv

    thank you very much! i've had so much trouble trying to figure this out on my own but you solved it much quicker than the time it took me trying to even solve it. i wanted to just turn on animations on the map like this does. as a show of my appreciation i'd like to paypal you some money and...
  16. How to use runtimes so a program can be used in rpg maker mv

    Here is the log from the console: https://gyazo.com/22185d02a8cb6ae62ef1fb1c01e522a7 Sorry, I didn't realize it made much of a difference. The error does occur in the creatureMeshBone but i do have it activated as you can see below: https://gyazo.com/bb31616864e154acef5dc7791775025d I also...
  17. How to use runtimes so a program can be used in rpg maker mv

    I input this code as a plugin but i get "this.initDefaultData" is not a function. I put it last in the list when loading all the other js the demo required. loading the other js as plugins lets the game run fine until this plugin is included. I wanted to try solving this on my own before asking...
  18. How to use runtimes so a program can be used in rpg maker mv

    They provided an example here: http://www.kestrelmoon.com/creaturedocs/Game_Engine_Runtimes_And_Integration/PixiJS_Runtimes.html They explain some stuff in it, but there is a section called "complete code sample" to see how it was all done together. its halfway down the page They list 4 js to...
  19. How to use runtimes so a program can be used in rpg maker mv

    I want to use creature (an animation software) in rpg maker mv. It has a pixi runtime, but I'm not sure how to use a runtime in rpg maker so that i can import the animation from creature to work. i know it is possible because a runtime was used to make spine and dragonbones work in rpg maker mv...

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