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  1. RMMZ Only erase battlelogs after maximum lines have been reached

    I guess I could mark this as solved, but I'm not certain as I don't know if that prevents you from possibly updating the file?
  2. RMMZ Only erase battlelogs after maximum lines have been reached

    Many thanks again! It's pretty much everything that I needed! However, there is a small issue that could be fixed, and that is that the actor and enemy damage logs, unlike all the other logs I believe, disappear unless the maximum lines has already been reached. In other words, the log...
  3. RMMZ Only erase battlelogs after maximum lines have been reached

    Many, many thanks! Seems to be working fine and helps a lot with the aesthetic I was going for, though I do have to ask, Is there any way to erase all current displayed lines manually through an event? I used "SceneManager._scene._logWindow.clear();" when I needed to manually clear all for one...
  4. RMMZ Only erase battlelogs after maximum lines have been reached

    The latter, make it so that only the oldest line present is deleted, and the newest appears at the bottom indeed. That way the most important aspects of the fight can be kept for multiple turns until eventually replaced.
  5. RMMZ Only erase battlelogs after maximum lines have been reached

    Hello! I've been searching for a while now everywhere (I even went to page 7 of google and did multiple searches on this forum :rswt) for a plugin compatible with RPGMZ that allows me to modify the battlelogs, the x and y, the width, opacity, maximum number of lines and to clear the log only...

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