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  1. mvstone

    iOS App creation tutorial for MZ/MV (xcode 12)

    Sorry I've been away from this, but if I remember this correctly it won't run on the emulator. You need to test it on the actual device (connect via lightning cable)
  2. mvstone

    What happened to iOS export option?

    Which version of XCode12? or 11?
  3. mvstone

    What happened to iOS export option?

    Here is the xcode 12 instructions!
  4. mvstone

    iOS App creation tutorial for MZ/MV (xcode 12)

    Hello, thanks to all the great minds we've figured out how to deploy MZ/MV project to iOS devices. I especially would like to thank - MiltonSSR for kicking off the discussion - BreakerZero for giving me hints on initial steps - HoofedEar for many many many tests with me - yymess for solving the...
  5. mvstone

    What happened to iOS export option?

    yymess thank you so much! Got it working. HoofedEar no worries, I got you covered! (I got it running on XCODE 12.0.1) will write up the step-by-step instruction later
  6. mvstone

    What happened to iOS export option?

    According to this Japanese forum thread, MV apps will have difficulties running under upcoming iOS 14 :kaomad2: So I really wish to have this working with MZ (then I'll buy MZ :troll:
  7. mvstone

    What happened to iOS export option?

    tl;dr Took Cordova/Ionic approach, didn't work (plays music, blank screen - same as our method) ;_; Step-by-step instruction (for MacOS) source You need to install node.js and npm first. If you get error with below command, google and install these two node --version npm --version 1) Install...
  8. mvstone

    What happened to iOS export option?

    Thanks HoofedEar This looks really interesting... There are certainly more layers in my project than the example... I will try to find some time and try things out for sure. My MZ demo license is expiring in like 20 days.. Hope we can figure it out before it expires!
  9. mvstone

    What happened to iOS export option?

    Thanks for sharing the code - its the same code as I tried but did not solve the problem ;_; However, it seems to load a tad more than previously (shows the error before tapping the screen). As for MV, it loads just fine. It is MZ that is causing a problem... Interestingly, when I added...
  10. mvstone

    What happened to iOS export option?

    Yeah I tried it before but didn't seem to help ... but let me try again too. Updated the code above to reflect changes. Looks like it loaded a bit (the error shows up without tapping) but I still need to tap to finish loading.....
  11. mvstone

    What happened to iOS export option?

    Alright... so it could be a bug with WebView around Audio Playback but not sure. As xcode returns this error in the opening. I made a few updates to my swift code that I can 1. Use alert() in WebView to debug-track all JS files 2. Added didFinish to inject JavaScript better (after the canvas...
  12. mvstone

    What happened to iOS export option?

    Can you link to altimit method? And are you talking about iOS export, or Android?
  13. mvstone

    What happened to iOS export option?

    I've tried Cordova / IONIC CAPACITOR before with MV, but I had to change things here and there, and I had no idea what I was "fixing" (and it still gave lots of warnings...) I would try it again (and maybe write step-by-step) but I prefer to stay away from Cordova/Capacitor as it just adds more...
  14. mvstone

    What happened to iOS export option?

    As you figured it out, XCode simulator doesn't work well with MZ (MV works but slow). Needs to test this on actual device. I tried super simple version, but didn't quite work. Since the canvas is created by JavaScript, it needs to be triggered AFTER everything is loaded. I haven't had time to...
  15. mvstone

    What happened to iOS export option?

    Hey I got it working mostly, but I still need to "tap" the iphone before it gets loaded (but loading is super fast on my iphone) Just add this line after webViewCofig declaration webViewCofig.mediaTypesRequiringUserActionForPlayback = []
  16. mvstone

    What happened to iOS export option?

    My iPhone 11 Pro is running 13.6.1 Maybe its something to do with WKWebView and WebGL? I can run the game just fine if I host it on a web server and play it over Safari. Memo to myself: Try inline media playback setting...
  17. mvstone

    What happened to iOS export option?

    Something is not quite working for MZ. I have created a vanilla MZ project to my iPhone 11 Pro (using steps above) It builds with no errors, and I can open the app in iPhone, but it stays blank (black screen) forever. I then have tried this plugin suggested here to see if it would work, but...
  18. mvstone

    What happened to iOS export option?

    Hey MiltonSSR Glad it worked! But credit goes to BreakerZero :guffaw: I haven't tried on MZ (will download the trial and test). Even on MV, iOS simulator is super super slow - unplayable. It works much faster when done on actual device via test flight. I will experiment more and let you...
  19. mvstone

    What happened to iOS export option?

    Hey MiltonSSR I had the same issue, but got it working! I am totally new to XCODE (first time opening it) so there maybe some inefficiency here and there, but I will share exact steps for reference. Please note I only have MV, but in theory, it should work with MZ. Here are the steps I took...

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