Hello. Any idea why those script calls arent working?
So i have this flute minigame. When the player starts to play the flute, i need the current bgm to stop playing, but after the player finishes playing the flute, i want the bgm to play again. I dont care if the music restarts or plays from...
The problem is that i need to have a separate image file for each weapon. I was wondering if it was possible to get the weapon icon to show. I mean, getting the index position of the icon of the weapon that is currently equipped and render it on top of the character sprite when he is facing upwards.
Im not sure if this is simple or not, but could someone make a script that renders the weapon icon (of the weapon that is currently equipped) on the back of the character when its facing up? I dont need it to appear sideways or in the front, only when its facing up.
Something like this...
Yes, but what happens if the enemy has 100% resistance against fire but 0% resistance against sword? How will the engine calculate the damage output? Because what i want to do is, if he's invulnerable to 'sword' type weapons, he wont get any damage even if he's weaker against fire and the sword...
I thought about that. But i want different weapon types to have different elements too. For example, i want to have Swords, and Swords that cause fire damage, others that cause poison damage, etc. I really need it to be two separate things.
Im requesting a plugin that makes some enemies invulnerable to certain type of weapons. For example: Goblins have resistance against Swords so weapons with the 'Sword' weapon type wont cause any damage to them.
Im looking for a sprite (or tileset) of a medieval bathtub. Im using RPG Maker MV. I tried making one myself but im horrible at pixel art. Does someone have a sprite similar to what i want?
It should look something like this:
I have a iconset for RMVX Ace that i really like. And i want to use it in RPG Maker MV. Is it compatible? Do i have to do something with the image like enlarge it to a specific size or something like that?
I have a question: I also use OcRam Time System to create a day and night effect. I would like to know how I make the light that emanates from the player only appear during the NIGHT period, in an instantaneous way? As if the player had just turned on a torch or other light source.
Now its working! It decreases 25% of stamina when the player jumps. Thank you very much.
There's just one more problem - the value shown in the hud (top left corner) doesn't update after the jump. The hud only updates when the player runs (which is the traditional way in which stamina is...
Thanks a lot for your help. Unfortunately, it's not working. :(
EDIT: I recorded what happened after i applied what you told me to do. .
As you can see, there is a 'delay' between the jump and the eventual decrease in stamina. My goal is that each jump consumes 25% of the total stamina, that...
This battle victory screen has been pretty fun to work on. Not only can party members set new personal records for their contributions to the fight, but when they do, the party remarks on the accomplishment!