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  1. athosfranco

    Script Call Support Boards

    Hello. Any idea why those script calls arent working? So i have this flute minigame. When the player starts to play the flute, i need the current bgm to stop playing, but after the player finishes playing the flute, i want the bgm to play again. I dont care if the music restarts or plays from...
  2. athosfranco

    Weapon icon appearing on the back of the character (only when he is facing up)

    Thats... amazing! Thank you for this detailed post. It will surely help. Thanks!
  3. athosfranco

    Weapon icon appearing on the back of the character (only when he is facing up)

    The problem is that i need to have a separate image file for each weapon. I was wondering if it was possible to get the weapon icon to show. I mean, getting the index position of the icon of the weapon that is currently equipped and render it on top of the character sprite when he is facing upwards.
  4. athosfranco

    Weapon icon appearing on the back of the character (only when he is facing up)

    Hello! Im not sure if this is simple or not, but could someone make a script that renders the weapon icon (of the weapon that is currently equipped) on the back of the character when its facing up? I dont need it to appear sideways or in the front, only when its facing up. Something like this...
  5. athosfranco

    RMMZ Dear Red (dark story, choice-based)

    Seems pretty interesting. Im going to download it and play it on the weekend, then give some feedback.
  6. athosfranco

    RMMV Enemy resistance to type of weapons [RMMV]

    Thank you, that was helpful.
  7. athosfranco

    RMMV Enemy resistance to type of weapons [RMMV]

    Yes, but what happens if the enemy has 100% resistance against fire but 0% resistance against sword? How will the engine calculate the damage output? Because what i want to do is, if he's invulnerable to 'sword' type weapons, he wont get any damage even if he's weaker against fire and the sword...
  8. athosfranco

    RMMV Enemy resistance to type of weapons [RMMV]

    I thought about that. But i want different weapon types to have different elements too. For example, i want to have Swords, and Swords that cause fire damage, others that cause poison damage, etc. I really need it to be two separate things.
  9. athosfranco

    RMMV Enemy resistance to type of weapons [RMMV]

    Hi. Im requesting a plugin that makes some enemies invulnerable to certain type of weapons. For example: Goblins have resistance against Swords so weapons with the 'Sword' weapon type wont cause any damage to them. Thanks!
  10. athosfranco

    [RMMV] Looking for sprite or tileset of a medieval bathtub

    Yesss!!! Thank you a lot guys!
  11. athosfranco

    [RMMV] Looking for sprite or tileset of a medieval bathtub

    Im looking for a sprite (or tileset) of a medieval bathtub. Im using RPG Maker MV. I tried making one myself but im horrible at pixel art. Does someone have a sprite similar to what i want? It should look something like this: Thx
  12. athosfranco

    Bear Sprites

    Thanks a lot, thats exactly what i needed for my game.
  13. athosfranco

    Using mega icon set from rpg maker vx ace in RPG Maker mv

    Hello. I have a iconset for RMVX Ace that i really like. And i want to use it in RPG Maker MV. Is it compatible? Do i have to do something with the image like enlarge it to a specific size or something like that?
  14. athosfranco

    OcRam - Lights plugin (for MV)

    Awesome plugin. I have a question: I also use OcRam Time System to create a day and night effect. I would like to know how I make the light that emanates from the player only appear during the NIGHT period, in an instantaneous way? As if the player had just turned on a torch or other light source.
  15. athosfranco

    TSR_MoveEvent

    Awesome!! Thank you very much for this update! :D
  16. athosfranco

    RMMV Make player lose stamina when jump

    It works perfectly. Thank you very much, my friend.
  17. athosfranco

    RMMV Make player lose stamina when jump

    Now its working! It decreases 25% of stamina when the player jumps. Thank you very much. There's just one more problem - the value shown in the hud (top left corner) doesn't update after the jump. The hud only updates when the player runs (which is the traditional way in which stamina is...
  18. athosfranco

    RMMV Make player lose stamina when jump

    Thanks a lot for your help. Unfortunately, it's not working. :( EDIT: I recorded what happened after i applied what you told me to do. . As you can see, there is a 'delay' between the jump and the eventual decrease in stamina. My goal is that each jump consumes 25% of the total stamina, that...
  19. athosfranco

    TSR_MoveEvent

    Thank you very much, sir!!
  20. athosfranco

    Hirion - Stamina System

    All plugins from this Hirion guy are broken. Wtf

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