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  1. Raen Andaleio

    RMMV Item Combination Plugin (Point & Click Style)

    I actually tried to write a plugin, but ran into an issue - see HERE Sadly I haven't received an answer concerning the problem, so right now I don't know how to solve it.
  2. Raen Andaleio

    RMMV Can't move selection in Inventory list

    Hello, I'm trying to create a window that displays a list of the party's inventory, similar to the normal inventory list, but for a different purpose. Creating the windows and getting a list of the items is not the problem, I also managed to get the items to display. However, I can't move the...
  3. Raen Andaleio

    RMMV Item Combination Plugin (Point & Click Style)

    I suppose creating the windows is easy enough. A way to create the combining functionality might be to take the two items and write the ID of the item they'll create if combined into their notetags. The plugin checks them and if the IDs match, it will remove the two items and add the new one to...
  4. Raen Andaleio

    RMMV Item Combination Plugin (Point & Click Style)

    Ok, so I created a little mockup, I hope this clarifies what I mean. The interface is just the original idea I had in mind of what it may look like. >>> Clicky <<< (links to a video) @ShadowDragon Personally, I need it for only two items to be combined. So no need to define or click ok. Also, I...
  5. Raen Andaleio

    RMMV Item Combination Plugin (Point & Click Style)

    In my case, I'd simply make it 2 items, no more. And it's really like in a point & click adventure. You don't loose the items, you simply receive some sort of feedback that what you tried doesn't work.
  6. Raen Andaleio

    RMMV Item Combination Plugin (Point & Click Style)

    It would probably return a message of failure if you try to combine something that cannot be combined. Or simply a buzzer sound. But yes, the player should be able to try any possible combination. The problem is, I don't want to see the recipes because that would make it way too easy. I'm...
  7. Raen Andaleio

    RMMV Item Combination Plugin (Point & Click Style)

    Hello, I don't know if something like this already exists. I wouldn't be surprised if it does, but I couldn't find it. If anyone knows of such a plugin, please point me in the direction of it. I'm looking for a plugin for MV that opens a window where I can select two items from the inventory...
  8. Raen Andaleio

    RMMV Remove "select target" for items and spells if scope is "The User"

    It works. You're awesome. Thank you so much!
  9. Raen Andaleio

    RMMV Remove "select target" for items and spells if scope is "The User"

    Hello Soulrender, I'm sorry, I should have specified. I need it for MV. Your code works like a charm, thank you. One question, do you also know how to make the menu close automatically when the item is used, so I don't have to hit ESC twice to close the inventory and the pause menu?
  10. Raen Andaleio

    RMMV Remove "select target" for items and spells if scope is "The User"

    Hello, I have items that apply states to the user. So, their scope is "THE USER". However, when the player selects them, they are still required to select the user as target, even though the user is the only available selection. That's unnecessary and redundant. Is there an easy way to fix this...
  11. Raen Andaleio

    ReferenceError - is it me or is it the engine?

    I was merely explaining my reasoning and I didn't know there's an alternative. Both would work, and I figured in the end it's the choice of whoever uses it which method they like best. If that is considered defensive or sensitive... ah well.
  12. Raen Andaleio

    ReferenceError - is it me or is it the engine?

    I see, so basically native mobile controls work like pure mouse control. Right-click equals two-finger tap for menu and back, left-click for everything else. I wouldn't even begin to know how to get the game onto my phone without using the app store, so I couldn't test that. Also, this isn't for...
  13. Raen Andaleio

    ReferenceError - is it me or is it the engine?

    @Shaz Ooooh, thank you. I completely overlooked that command. @YoraeRasante I have no idea how the controls for RPG Maker games on mobile work. Swiping just seemed logical, but in the end, it's just important that the method works. How it is mapped is up to the people using it.
  14. Raen Andaleio

    ReferenceError - is it me or is it the engine?

    Ok, so after going through this again, I realized most of the things can be done via event commands. In the end, the only things that required scripting in the teleport event was to check for a region ID. And the only thing that requires a plugin is to add the "T" input to the game. Quite a lot...
  15. Raen Andaleio

    ReferenceError - is it me or is it the engine?

    @Shaz come to think of it, you're right. I can do the pure teleport/movement part without a script. I need the script basically for 3 reasons. 1) Map the 'T' button for teleport. I couldn't get this to work in an event's script command. 2) Easy way of modifying the teleport range (I could...
  16. Raen Andaleio

    ReferenceError - is it me or is it the engine?

    @Shaz I want an actual movement effect. It just looks cooler if the player actually zooms to the location instead of just blinking there. @TheoAllen Yes, well, I assume that's the issue. I showed this code to a friend of mine who's a programmer and she said syntactically, the code is correct...
  17. Raen Andaleio

    ReferenceError - is it me or is it the engine?

    Hello, I'm trying to create a simple teleportation script that allows the player to instantly move a certain amount of tiles into the direction they are facing. Setup is, I have a common event that keeps listening for the button 'T' to be triggered. When that happens, it calls a plugin command...
  18. Raen Andaleio

    Changes to events only take effect after starting a new game

    @Shaz I'm working on a dungeon crawler, and dungeon crawlers live from randomization. So I tried to randomize as much as possible. This plugin actually creates random maps. You just input the tiles and events you want used, and which algorithm. This is the plugin I'm using...
  19. Raen Andaleio

    Changes to events only take effect after starting a new game

    @Shaz I identified btr_map_core.js to cause the problem. It doesn't contain the function you mentioned, but it seems to write map-related stuff into the save file. At least it refers to the save file. For example: File.saveFile($gameTemp._cacheData[mapId], $gameMap.getMapName(mapId)); Now, my...
  20. Raen Andaleio

    Changes to events only take effect after starting a new game

    @Bex The thing about the database is indeed not new, you're right about that. If you change stuff like enemies, the changes will only take effect if you start a new game. I used VX Ace before and it's been like that there, too. I don't really understand why they deem it necessary to store that...

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