from that im thinking that it is from Yanflys battle engine core, and its this set of parameters for frontview postions x and y
Front postion X: Graphics.boxWidth / 8 + Graphics.boxWidth / 4 * index
Front postion Y: 400
Front Actor sprite: true
front priority: 1
and i changed to...
Doing a frontview battle system and using Yanflys Battle engine core, Battle Status Window(to show animations and damage popups on party), MOG Battle Hud and MOG Battle commands, feel like these are the main ones i need to look at.
in the battle it shows the damage above the actors in a line...
Thank you Draciel, thats exactly it. <3
so to show in picture form
each weapon sheet is
and so on each page going by 12, Weapon4.png be 37-48 Weapon5.png 49-60 etc etc
so you know
"Aww man that sword on at the bottom left on weapon3 is pretty spicy, I want...
Sorry for the lack of updates, i work alot and juggling alot of things in life so i dont get much time for stuff, but ill update when i can, Axes and other weapons are slowly being done so look out for those duders.
Very awesome to see these are being used.
Have fun and happy game making.
they have to be in the Systems folder, the Weapons folder Yan says to create are for single custom weapons.
I had a lil trouble with that myself.
so say for the wrench i have it in the weapon notes as
<Weapon Image: 26>
<Weapon Motion: swing>
the wrench i have is on the file...
few weapons (Mostly swords, but more to come soon) ive been making for the past few days thought id share a few. Might recognize a few from different animes and maybe from video games too.
ill add more eventually(wands, spears etc)
Free to use...
This battle victory screen has been pretty fun to work on. Not only can party members set new personal records for their contributions to the fight, but when they do, the party remarks on the accomplishment!