Eliaquim, JorgeMaker, thank you
I don't know the x, y of my events, I don't know its identifier (spawn event)
I will look for them, they are stored in these two variables (47, 48 in my case)
47, 48 it's not a position, I wanted a formula to get them
it jumps to a different coordinate,
in my case 47 = x of this event, 48 = y of this event
47 and 48 are the variables I want to look for for my jump.
I was wondering if we can do this with the jump:
Hello! For the limitation it's good for games where you have to find a more optimal bag! :cutesmile:For me, it would be nice to be able to also deactivate the confirmation window, (a simple click on the object is enough) and to be able to transform the graphics of the windows.
Thanks @caethyril that did not solve my problem ... :/
But by adding a few frames at the start of the loop
prevents the player from sliding when you press the arrows before the space bar.
(it was another problem I had)
@Rubescen, Thank you so much! it took a little while to apply, but I got there in the end.
!$gameMap.event(x).canPass($gameMap.event(x).x, $gameMap.event(x).y, 2)
Is there a way "he" can find the event number, if the script is in the event? $gameMap.event(???)
I found!: this._eventId...
More articulated on the window of the items, without limit of these.
I make an image it's simpler.
It is of course a personal desire. personally I would like this to replace the default inventory and only use this one.
This battle victory screen has been pretty fun to work on. Not only can party members set new personal records for their contributions to the fight, but when they do, the party remarks on the accomplishment!