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  1. AestheticGamer

    Game Recorder

    It's a good plug-in if you know the right use for it (I have a very specific use in mind which this fits wonderfully for). That said, at least in my experience you have to modify the code a bit to make it useable to play in-game videos. By default it creates a new Video folder to save videos in...
  2. AestheticGamer

    [RGD] DirectX implementation of RGSS3

    This was a lifesaver for me, for something to work correctly I needed Steam Overlay to work in a game of mine, which as many know it obviously does not in VX Ace. However this .exe actually makes Steam Overlay work perfectly. Thank you so much!
  3. AestheticGamer

    Quasi Simple Shadows

    The way to optimize this is to use the "<noShadow> tag on as many events that don't need shadows. Even events with no actual image contribute to lagging maps. However, if all the events that don't need shadows have the "<noShadow> tag applied (including the light sources themselves), you should...
  4. AestheticGamer

    Terrax Lighting system

    You need to turn on the light before entering the scene, by using a command which I believe off the top is "Light on #" via a plug-in command. The Numbered Lights are off by default unless you turn them on via a plug-in command sometime before (doesn't even need to be on the same map, it can be...
  5. AestheticGamer

    OrangeGreenworks - Steam Integration with Achievements and Time Log

    I don't know what issue you're running into, but at least in RPG Maker version 1.5.2 I can confirm nwjs v0.33.3 does work if installed correctly.
  6. AestheticGamer

    Terrax Lighting system

    To go out instantly: Light radius 0 #FFFFFF If you want it to dim out: Light radiusgrow 0 #FFFFFF (replace FFFFFF with whatever color value, though if instantly disappearing it won't really matter.)
  7. AestheticGamer


    Honestly, your card may not support OpenGL (I think it was) with it? I recall the 3D only works in a certain display mode of RPG Maker, and not all graphics cards support it.
  8. AestheticGamer

    MUSH: Sound Manager Module

    This is actually incredibly useful, I thank you for taking the time to make it. I normally didn't use system sounds because you couldn't change them in the middle of the game to anything else, but this solves the issue I had with them. Thanks again for the effort!
  9. AestheticGamer

    Theo - Limited Inventory (for MV)

    Correct me if I'm wrong, but couldn't you do this with a Common Event and then tying the common event to the item in the database?
  10. AestheticGamer

    OrangeGreenworks - Steam Integration with Achievements and Time Log

    I've actually included it in the past, does including it have some negative impact I'm unaware of? It'd take no work to get rid of it, but I'm curious what the negative of including it is?
  11. AestheticGamer

    OrangeGreenworks - Steam Integration with Achievements and Time Log

    It's better if you set it up yourself, due to the fact that nw.js, greenworks, and Steam CMD update two or three times a year each. When they update, it changes what you have to do, so a "pre-built" version would only last up until one of the three of them update again.
  12. AestheticGamer

    Neon Black's Large Sprite Fix

    Yeah, one of my games has had a lag issue for ages, and I decided to turn this plug-in off (and only this one, kept everything else the same), and viola the lag was magically gone. Of course, the remaining issue is I can't for the life of me find a plug-in that does the same thing as this...
  13. AestheticGamer

    Nelderson's MV Online Core

    You're probably going to have to make it yourself, dude. That or wait and hope it happens. Netcode is not easy.
  14. AestheticGamer

    Quasi Simple Shadows

    Viewed Quasi's site forever ago back while it was up, can be used for commercial or non-commercial as long as credit is given.
  15. AestheticGamer

    OrangeGreenworks - Steam Integration with Achievements and Time Log

    @ayannya with your first issue you outlined about Steamworks working once and then never again, I had experienced the same thing but had an even more severe issue but figured it out. It's related to the current version of nw.js, I did some digging and this issue happened for users with Steam...
  16. AestheticGamer

    Orange Overlay v1.1.4 + Animated Parallax Add-On (Updated 7Jul17)

    I don't have a solution but I can vouch in a project that uses RPG Maker Horizontal or Vertical map loops, the fog doesn't carry when looping the map and jumps the fog overlay to a position that looks messy as hell.
  17. AestheticGamer


    Very useful system, though a question: Is there a way to make it also skip 'text pauses'? I tested it and it works like a charm except for pauses in text using the built-in commands inside of text message to pause for 1/4th of a second or 1 second. Those commands will still halt the text skip.
  18. AestheticGamer


    Uh, yes? It's in the instructions, only maps you add the tag to will go first-person, any maps without the map note will just be a regular RPG Maker map.
  19. AestheticGamer


    The potential for this (or another) plug-in to do more is there, RPG Maker MV by the nature of removing engine limitations, working within javascript, and with the the base of the engine working with OpenGL and such things can 100% support a 3D system that's more advanced than VX Ace's. But it...
  20. AestheticGamer

    [New plugin] Multi Level Map (x, y, z)

    I will throw out there while I won't have a use for this immediately, this plug-in has a LOT of potential and I can certainly see uses for it. Thank you very much for making!

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