I think first things first: Plan what you want the game to be... At the very least the basics, like narrative beats and mechanics you want to implement. It's A lot smother than flying by the seat of your pants (like me :rswt ).
For additional practice I recommend following some user made...
Thing is Autorun doesn't just runs once. It runs as long as it's trigger conditions are met, so it will continue until the conditions are no longer met. This can be achieve by, at the end of the event, using a self switch or changing any of the switches/variables that made the autorun start to...
Oh my god this this this this I hate the hypocrisy of that so much! I have zero qualms with Forgiving Heroes who don't jump to murder as the solution to every baddie, but the instant they try that line I get so mad.
Oh I have another Cliché I'm tired of: The Hero always uses a sword, usually a...
@Ms Littlefish Right?! It's not like it's hard to put the purpose of the message right there, or more icebreakers if it's really just to chat. :kaosigh:
I think I'm just gonna block anyone who busts into my Discord DMs with only a "Hello". Still miffed over someone trying to solicit me to buy their scam art that way. for the third time. :kaoangry:
Since it's all a matter of taste, the RTP debates will never ever end. :rswt
But on a related noted here's another rule: Don't assume Custom Graphics, custom Music, or a ton of plugins will magically make your game good. it's all about using your resources well, not how many you have.
I don't know about *frequently* but I have booted it up periodically to chip away at it, I want to beat the darn thing before I die... but I keep getting sidetracked by 200 new side quests or chores. Maybe I'll finally beat the main story line sometime before the heat death of the universe. :rswt
Even if game dev was Like Game Modding, I would hope you wouldn't just chuck any random Custom Content in just for the virtue of having it. That's how you break saves and make the game not boot anymore. :rswt
I digress. Yeah you'll have to make your own quests with the Plugin, and only you...
I agree, It's best to make the game you want to make rather than to make a game that appeals to a random fistful of strangers. A lot of people like a lot of very different things and it's impossible to make a game everyone likes. :rhappy:
Though I guess in a Phycological game context, I like...
On Terms: Yeah you can put any regulations and rules you want! Like if you're not comfortable drawing xyz, or wither you allow refunds or not and at what point, etc.
But as many people said, there isn't a lot that can be done with just a name, and literally no one has much reason to go "hey...
The player doesn't instinctually know what's just a useless decorative thing, and what is interactable, so it never hurts to have an indicatror.
I think you're on the right track. Personally I would also add an indicator to the bookshelves/cabinets, and remove it when they check it as a small...
Yeah no that is a hard limit that is set by the editor.
The only answer is to be more efficient/selective with what you use your variables/switch slots for, and if that fails to either trim the game a bit and/or split it into multiple installments.
As Pawsplay said self switches would be a...
Dialogue, and creating characters is one the part of writing I actually fully enjoy. If I could make it interesting , I would absolutely have a story with just people talking to each other the entire time. "Streamlining" that part of the process sucks out a majority of the fun for me.
At most...
What are your opinions on "self-insert" protagonists?
Completely neutral. It's hard to have strong feelings about a character that barely exists as a character.
What kinds of stories benefit or work with a "self insert" protagonist?
RPGs that have high levels of roleplay and variability...
A exclamation point bubble (or maybe even a custom one with multiple "!!!" to show how alarmed the character is), Moving the sprite to react to whatever caused the scream, a screaming expression, All-Caps in the dialogue (Try not to abuse this, though. It's hell on readability.), and a sound...
It's perfectly okay to use buildings, you just need a reason to break in. Just like you need a reason for fantasy dungeons... You're not going to break into a Castle just cause it's there, you'll do it because it's owned by an evil monster/wizard/vampire/etc.
But yeah is this a mundane modarn...
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