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  1. Zeus81

    Zeus Video Player

    I think you may have copied an invalid character in the first line of the script, delete it. + in the event if you can't have the command in one line you should cut it like this Graphics.play_movie( "Movies/Bust_a_Move_-"+ "_Dancing_Dog.avi", false, true) If you moved your movies folder into...
  2. Zeus81

    Zeus Lights & Shadows

    Hi, of course you can change the color but with a script command, the picture file should always be black. The script command is light.set_color(r, g, b, a), read the documentation for more details. For example for a blue light you can use : light.set_color(0, 0, 255, 160)
  3. Zeus81

    Map Effects

    Zoom < 100 or > 100 ? If zoom < 100 normal, this script can't do better. If zoom > 100 weird, need more info.
  4. Zeus81

    Map Effects

    I think you could just use a parallel event with: map_effects.set_motion_blur($game_player.dash? ? 3 : 0)
  5. Zeus81

    Zeus Lights & Shadows

    We create lights with this command : light(key).setup(filename) The filename points to a file in Pictures folder that you have to create (with your favorite paint software, eg Gimp) to the shape of your choice. There is no predefined lights packed with the script.
  6. Zeus81

    Zeus Lights & Shadows

    @Dymdez : Which parallax script do you use? If it allows you to change the parallax z property you should set it to a value bellow 0xC000. @TheXiangyou : Yes I know it's kinda the normal behavior, contrary to those built in, here shadows are not above but below everything, that's why you...
  7. Zeus81

    Zeus Video Player

    Before, after, it's not important, anywhere should be ok. I have no release date but it should be soon enough I hope. (But I'm not sure I can do the stretch, I have to test first)
  8. Zeus81

    Zeus Video Player

    If you want instead of using this script you can use the default ogv player with this small addon to Fullscreen++ : class << Graphics  alias zeus_fullscreen_play_movie play_movie  def play_movie(filename)    mem_ratio = self.ratio    self.ratio = 1    zeus_fullscreen_play_movie(filename)   ...
  9. Zeus81

    Fullscreen++

    Hi sorry for the late reply. Yes you find the good lines, you can edit it like this :     if r == 0      w, h = w_max, w_max * height / width      h, w = h_max, h_max * width / height if h > h_max    elsif r == 1      w, h = w_max, h_max    else      w, h = width * (r-1), height * (r-1)     ...
  10. Zeus81

    Zeus Video Player

    Hi sorry for the late reply. I think it's one of the weird bugs related to fullscreen mode, there's not much I can do about it. You can use the OldAviMode which works better when we can deal with its drawbacks. Or since you're on VXace, why not use the default player?
  11. Zeus81

    Fullscreen++

    In fact the borders visibility is guessed based on the fullscreen mode. That's why the window isn't resized correctly. We need to rewrite more function in order to separate them.
  12. Zeus81

    Fullscreen++

    If you add return if vx_fullscreen? initialize_fullscreen_rectsat the beginning of your function I think it should be ok. Though it won't be compatible for long... : )
  13. Zeus81

    Fullscreen++

    The stretching is done automatically and I have no control on it. Some people have antialiasing, I think it depends on hardware. For next update I plans on doing a new fullscreen mode with which we could choose the scaling method and that would be compatible with XP but with a performance cost...
  14. Zeus81

    Fullscreen++

    Nope, it wasn't working that's why I blocked it.
  15. Zeus81

    Zeus Video Player

    Send me your video so I could test it.
  16. Zeus81

    Fullscreen++

    Graphics.ratio = 0 maybe?
  17. Zeus81

    Map Effects

    Ok. class Game_Map  def set_display_x(x)    x = loop_horizontal? ? x % (width * DisplayRatio) : limit_x(x)    @parallax_x += x - @display_x if @parallax_loop_x or !loop_horizontal?    @fog_x      += loop_horizontal? ? @display_x - x : x - @display_x    @display_x   = x  end  def...
  18. Zeus81

    Map Effects

    Yes I'll do it (later).
  19. Zeus81

    Zeus Video Player

    Yes the latest version already support gamepads. Unless you've enabled the OldAviMode you can play any video format but it will require codecs to be installed.
  20. Zeus81

    Fullscreen++

    Yes just put it in Materials. It would be possible but it's not a very good idea, the bars are here only in fullscreen mode when your screen is not the same format as the game, there's no guarantee anybody will see it, it's not supposed to be an active surface.

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AAAGH... I hate navigating the new RPG Maker website!
Forgive my rudimentary video editing skills, thought I'd start sharing progress on my status posts as well. Here's the second character of my roster, Mǽlhafoc, the Ælven ranger.

And if you missed the first one many moons ago, here's Vilhelm, the tarnished knight.
Knocked through three more rough draft sprites. (A frog beast thing, a skeleton, and vampire bat) down to seven sprites and a thing more appropriately done as tiles.

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