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  1. forgettablepyromaniac

    still alive and working on stuff just haven't been able to articulate things right

    still alive and working on stuff just haven't been able to articulate things right
  2. forgettablepyromaniac

    fair :p just some character doodles is all

    fair :p just some character doodles is all
  3. forgettablepyromaniac

    random doodles from yesterday. Thoughts? [IMG]

    random doodles from yesterday. Thoughts?
  4. forgettablepyromaniac

    I don't wanna post in my old thread But i finally got around to working on this again...

    I don't wanna post in my old thread But i finally got around to working on this again something something idk how to draw anything other than hoodies (I should really get this damn game rolling but I'm lazyyyyyyyyyyyyyyyy)
  5. forgettablepyromaniac

    just took a bit to look it up: HOLY. JESUS.

    just took a bit to look it up: HOLY. JESUS.
  6. forgettablepyromaniac

    Suprisingly, making semi-decent animations in 2k3 is easy... And it looks pretty good! Very time...

    Suprisingly, making semi-decent animations in 2k3 is easy... And it looks pretty good! Very time consuming though. Took me a whole night to set up about 8 of them... oof.
  7. forgettablepyromaniac

    Made mockups, wanted some thoughts.

    I ended up not drawing much today like I planned, but I drew a bit of the GAMING TRIO Nah just messin' - I dunno what fir should wear yet, and also im lazy and dont wanna draw other pants rn. Note to self - Draw actual game design stuff tomorrow. Having RGB for Shale, Fir, and Ash would make...
  8. forgettablepyromaniac

    Made mockups, wanted some thoughts.

    Everything, tbh. I've been a bit hard on myself over things ^^> Drawing the portrait idea was fun, though. I really like that.
  9. forgettablepyromaniac

    Made mockups, wanted some thoughts.

    I finally, finally got inspiration to actually continue my RPG Maker 2k3 ventures after two years of faffing about with things, and I'm getting things DONE. I got a title screen and various other doohickeys here and there, and although I didn't want to reveal too much right now, I had some more...
  10. forgettablepyromaniac

    well, y'know what I meant - traditional as in, what the engine expects, and what players expect...

    well, y'know what I meant - traditional as in, what the engine expects, and what players expect - I always liked the spell charges, if only for the fact that you need to stratigize the different spells you use more than normal.
  11. forgettablepyromaniac

    been watching scykoh play final fantasy 1 (nes) and was kinda curious on what people thought on...

    been watching scykoh play final fantasy 1 (nes) and was kinda curious on what people thought on the spell charge system over the traditional MP system.
  12. forgettablepyromaniac

    Timed attacks or dodges.

    Been replaying some rpg maker games, and finding new ones, notably hooky spooky, aka Grimm's Hollow. Something from that game caught my attention, and those were the dodges and attacks using timed bars. They looked super cool, and I wanted to see if I could recreate them (and maybe even have a...
  13. forgettablepyromaniac

    How do you get around to making tilesets?

    - That would be my best bet. I've been messing with OFF's assets a bit but have yet to get anything great from editing them. - Palettes would actually be a pretty good start, thank you for that :) - I already have been doodling characters, both on paper and in sprite form. Gonna need to edit...
  14. forgettablepyromaniac

    How do you get around to making tilesets?

    The mapping part isn't what I have trouble with, it's just making the assets to map with.
  15. forgettablepyromaniac

    How do you get around to making tilesets?

    making tilesets. I dunno, it's always felt like a chore. lmao - I like trying to get the mix between damage and healing feeling fair and balanced while not being too piss easy or having only one or two strategies for winning.
  16. forgettablepyromaniac

    How do you get around to making tilesets?

    For the record, I'm not asking 'how to do it', I'm asking about 'how do you bother'? I've been messing around with RPGMaker 2k3 for a while, and I like working on the actual RPG side, but making the blocks that make up the world is a pain - should I just do parallax mapping?
  17. forgettablepyromaniac

    BRO AS SOON AS I COMPLAIN TO MYSELF I FIGURE OUT HOW TO DO IT :rswt

    BRO AS SOON AS I COMPLAIN TO MYSELF I FIGURE OUT HOW TO DO IT :rswt
  18. forgettablepyromaniac

    why is tp weird. i just want an item that can recover TP dude :rswt2: But no MV has to be weird.

    why is tp weird. i just want an item that can recover TP dude :rswt2: But no MV has to be weird.
  19. forgettablepyromaniac

    Multiple Reigon IDs on one tile?

    thats what I was thinking of doing, but I wanted to know if there was an easier way ahead of time before I started doing all that.
  20. forgettablepyromaniac

    Multiple Reigon IDs on one tile?

    Hello! I've been using Reigon IDs for stepping sounds (using this tutorial), but I just learned today (while working on an overworld) that they're also used for different areas with different encounter tables and such. I wanted to ask - without having to remove the footstep sounds (I quite enjoy...

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My One Map Challenge is nearing completion. I am in the multiple run testing phase atm. This is the map. Beware the minotaurs in the maze area. The female ones are more aggressive. Can you prove to the land of Winchell that a dragon and a human can love each other?
I am looking for some way to insert a video into the titlescreen
before the player presses Start Game.

I have not found a thread about it. It might be different for VX Ace compared to MV.

But from what I have seen I would change the ruby 1.9 code.
Has Shaz or someone else done this before?

Ideal end goal:
Application starts -> Video (once) -> Main Menu -> 3 min wait -> Video -> Main Menu -> 3 min wait -> ...
I will probably need this again:

So I put it here. Feels easy to access now.

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