Yeah, that is a difficulty with the popups.
About the negative states, that's not surprising since I haven't uploaded the new version where they are properly implemented yet. :kaoswt2: This will only come in 2.3.0, the version that I am currently taking suggestions for further...
@Jenova Oh, I see. So this would be about the interaction of multiple healing/damaging states? But when would this info get triggered? Once the last of all currently active healing/damaging states on the actor expires?
@ShadowDragon I think I understand now. Well the popups I am using are...
@ShadowDragon I'm afraid I don't understand what you want me to do. :frown: Is it just a matter of switching the interval from frames to steps? Other than that, a screen flash shouldn't be hard to implement, but I have to look into it.
@Jenova That would be possible if I keep track of it in...
The colors will be possible to be set for every state that you define. So here's three examples of states you could define that all work differently but in the same project:
"State 1": it heals 30 points HP each 400 frames. You set its color to green and to not use its state icon. The old popup...
@ShadowDragon Apologies, I was too busy to update the thread yet. Version 2.2.3 contained further bugfixes with the great help of Jenova. :smile:
I have looked into your requests and this would be the results:
I haven't uploaded the new version of the plugin yet, but these are the changes I...
Over 72 hours have passed since my last post, so I hope double posting is okay.
I've fixed an important bug in the plugin with version 2.2.2, which would lead to states always getting removed after they finish healing, even if you set them to "persistent" in the plugin parameters setup. This...
@Jenova
Your wish is my command. :)
I updated the plugin to include the ability to remove a healing state whenever the state is removed from the actor (or other creative uses you could think of). Please let me know if it works the way you were thinking of!
The notetag code is the one you...
Huge noob question but... How do I find out why my plugin release thread wasn't approved? It just disappeared and I didn't get any notification or info or anything? Who can I ask? :kaocry:
Arty's Follower Vehicles v1.1
by Artyrambles
Introduction
This plugin allows you to define vehicle graphics for your followers! Whenever your player uses a vehicle, your followers will now also use their own - or "disappear", or use a default vehicle graphic you set up.
Features
- define...
Twenty years later I have realized that there were some CRITICAL bugs in this plugin so I fixed them all. You're welcome! Version 2.2 is now up in the first post and should work much better than the previous version.
Hey OcRam, I was trying out your plugin today and noticed that it crashed when I was using Common Events for daytime changes. Turns out there was a typo (?) in line 1156 of the plugin:
The line read if (_dayPhaseCE != 0) runCE(_dayPhaseCE);, and it only stopped crashing when I changed that line...
You have my attention....
I will make sure to give this a try when I have the chance. I've been waiting for a functional tactical battle system for many years, and almost gave up hope.
SYNOPSIS
SCREENSHOTS
CHARACTERS
SETTING
DOWNLOAD LINK
Soo, please let me know what you think! I would like to get some feedback before I spend a lot of time going in the wrong direction.
Cheers!
@ShadowDragon I'm not sure if I understand you right. Do you want an option for a state that works the same as the healing states, but causes damage instead? That would be easy to add with the new system, I think.
And states that heal OR damage depending on certain conditions? That sounds...
Update: Version 2 is now live, with a whole lot of changes and new functionality!
Okay, so: I have had a long think and decided to completely restructure the plugin.
Instead of the current functionality, it will work differently, internally and externally:
Setup
Instead of calling a Plugin...
Just a little public service announcement, for all the users in the USA, that at 2:20 p.m. EDT FEMA's testing their broadcast system. Mainly because I'm probably going to forget and then have a heart attack
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