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  1. EntangledPear

    Happy birthday!

    Happy birthday!
  2. EntangledPear

    Hime's Casting time script problem

    I think I found the root of the problem, and it's my fault. I tried commenting out, that crashed the game after the battle finished, so I looked at the "casting" state, to see how it's different from stun, for example, which works fine with cancel. The only difference was that stun is set to...
  3. EntangledPear

    Hime's Casting time script problem

    I use Hime's Casting time script, which makes one skill take more turns, during which the caster is in a casting state and can't do anything. My tester reported an issue when trying to cancel actors' actions. The caster is the third party member, and when the fourth was supposed to choose an...
  4. EntangledPear

    RPG Maker is ignoring "through" flag.

    Through means that the event itself is passable, so other events can go through it. The obstacles that stop the event (the tree and the rocks) should be passable.
  5. EntangledPear

    Using variables in states

    OK, so what I would do, in my usual clunky way, is this: I'd make a common event that would be called by the skill (at this point, you don't even need the damage formula, since there will be only one possible user). In the common event, I'd first set the variable to the user's AGI. Then, divide...
  6. EntangledPear

    Using variables in states

    Shaz's script might work, but I had problems with it when the target was set to all (it only executed the state command on the last target). @WitchAmy how many actors do you have? Can they all use and be affected by this skill? I mean, is there maybe only one actor that does the skill and are...
  7. EntangledPear

    Transformation Artifacts

    I see, then it's not difficult. In the common event, first set a variable to that specific actor's level. Then in the conditional branch just check if the variable is equal or greater than the required level, if it is, teach the skill (or whatever else you want to do), if not, do nothing.
  8. EntangledPear

    Transformation Artifacts

    I'm sure there is a way, it would need to be put in the script window in the conditional branch. You'd need to find out who is equipping the artifact, which I'm not sure how to do (I thought you could go through self.id, but it doesn't seem to work for me). Are the artifacts supposed to be...
  9. EntangledPear

    Using variables in states

    You can assign variables in the damage formula of a skill (which presupposes that there is some kind of damage, though, which can include recovery or drain). You'd begin the formula with v[n] = a.param(6) - n is the number/ID of the variable, a is the attacker (user of the skill), param is...
  10. EntangledPear

    Transformation Artifacts

    I think everything you need can be done with Hime's script, which specifically calls common events on equip/unequip. The link works fine for me, I have no idea why you'd have a problem... Try googling himeworks common equip events. In the common event you could change the name, check actor's...
  11. EntangledPear

    Transformation Artifacts

    I'm not 100% sure I'm reading it right, but wouldn't "change graphic" be enough for sprite/face? Then everything else about the actor stays the same. Anyway, maybe additional questions: would the actors be able to equip the artifacts in battle, or only outside it? Do you want to see the change...
  12. EntangledPear

    Luck on direct hit

    I'm not 100% sure how all these things are calculated in the engine, but I would guess that increasing the percentage in the "Add state" part of the skill could work. Or you could try making enemies vulnerable to venom (this, however, would require modifying all enemies, so too much work). P.S...
  13. EntangledPear

    A simple script that makes targets flash white.

    Ye gods, Roninator, you are amazing! Can we use your script in commercial projects? (Also, thank you Koudelka for asking for this :thumbsup-right:)
  14. EntangledPear

    Dirty Shopkeeper

    I was thinking about having merchants refuse to buy stolen goods (like maybe you have to find a shady one to offload the loot), would your script be able to do something like that? For specific items and not for others?
  15. EntangledPear

    Looking for help creating a mini-game in my game.

    In that case, can you be a bit more detailed about what you want to happen in the events and where the problem is? The player should just "scare" the sheep into moving to the barn door, and then disappear into it? What happens when you try with another sheep? And so on :LZSwink:
  16. EntangledPear

    [VX Ace] Looking for a cute goblin girl sprite

    There's no need for that, unless the goblin girl is very very important in the story :LZSwink: I'll be happy to help again if you need it. Good luck with your game :LZSproud:
  17. EntangledPear

    Looking for help creating a mini-game in my game.

    Could this tutorial help you?
  18. EntangledPear

    [VX Ace] Looking for a cute goblin girl sprite

    Try this topic for face.
  19. EntangledPear

    Greetings

    Welcome, fellow ancient being. I use VX Ace, so I won't be helping you, but there are many others who will answer all your questions here. Enjoy developing!
  20. EntangledPear

    The brain discards unimportant information, it's totally normal. Right? Right???

    The brain discards unimportant information, it's totally normal. Right? Right???

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I just saw someone's post that had an instagram link. I have yet to be able to open that site up once, ever, or have an embed of it work (it just straight up won't show either of them). And I haven't really found a reason to try to fix the problem, either XD
I want to go play piano now. This is gonna be my stopping point today (yes, I’m very slow at drafting). Might have a few too many curly Qs? Obviously gotta finish the limbs and clean up. There are a few more outfit details I need to add. Probably going to do a background so that the pose makes sense, LOL.

IMG_0515.jpeg
Do you believe me now?

BTW not my insta, not my post. Different John.
It's been long time since last I'm tinkering with RPG Maker ~

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