Search results

  1. Mako

    Manga Maker Comipo assets in RPG Maker?

    Title says it all, are we allowed to use said assets in RPG Maker titles?
  2. Mako

    Console and Graphic Generation just how to define it?

    I don't think in a vacuum you can say that all mechanics that were omitted don't suck, just as I can't say that they do, except I did. So... maybe suck isn't the right word, but the end result is the same. I can't say that making your game more accessible is a bad thing, and is wildly off-topic...
  3. Mako

    Console and Graphic Generation just how to define it?

    Yes, like an acknowledgment from the developer that they knew [insert mechanic here] sucked.
  4. Mako

    Console and Graphic Generation just how to define it?

    Apologize for the wall of text just walking you through my thought process... Recently I've made a serious attempt to try and play all of my backlog I've accumulated over the years. I initially thought of a pretty cool experiment. Play all the titles from that generation, not venturing out as...
  5. Mako

    QPlugins - Latest: QABS

    When I try to export or save anything in QMap I get this... Any ideas?
  6. Mako

    QPlugins - Latest: QABS

    I noticed that, and it does pick up the face buttons. Just not the sticks, either I lack the ability to generate a default game with your both those scripts enabled, or there is something unique with my hardware setup that the plugin doesn't like. That is how I solved this, and it works...
  7. Mako

    Mutable Items

    @dbchest for my game the entire inventory, but that is a bit selfish. I think for the plugin's sake it is better for a single item, gives the user more control. I can put in the extra work...
  8. Mako

    Mutable Items

    Yes, that would be great!
  9. Mako

    Mutable Items

    I see what you are saying, and that is how I used to do things. Gets tedious, I thought having a script dynamically check your inventory to mutate specific items would make things easier for me. I was excited by the prospect. Maybe a bit of context would help you understand why I need this. I...
  10. Mako

    Mutable Items

    I mean to trigger the mutation in other ways besides steps taken. A common even called would give the user the widest range of access to trigger that mutation.
  11. Mako

    QPlugins - Latest: QABS

    Yes, it's actually copied and pasted from your demo, even started a new project and still no dice. To be clear only the stick and direction pad don't work. Here is the project file and scripts if it helps... EDIT: I should add that it does work (the controller) with Yami's plugin and just by...
  12. Mako

    QPlugins - Latest: QABS

    Your QMovement and QInput seem to conflict with each other. The movement sticks to my controller no longer work when both are enabled. I use a 360 controller if that helps...
  13. Mako

    Mutable Items

    Be nice if you could add functionality such as adding triggers to common events or switches. My old VX had a script so if I triggered this even it changes all of my equipment and items to different IDs. This is very close though, thank you very much and great work.
  14. Mako

    Best possible way to upscale tilesets in MV? From Ace.

    I don't mind scrolling through an endless board that rivals nexus mods (all its games combined) and it's descriptions, it's my understanding, and still is that I did not specifically (and still didn't) ask for a tool. I could spend hours or days theorizing where this conversation would...
  15. Mako

    Best possible way to upscale tilesets in MV? From Ace.

    Keyword in there is possible, not necessary, nor quite frankly wanted. But if it is a tool cool beans. More of a general gripe, I guess my first post may have hinted at if there "might" be a tool. But not specifically a requirement for this awnser. Though I suppose anything counts as a "tool"...
  16. Mako

    Best possible way to upscale tilesets in MV? From Ace.

    Yeah, I can never get where to post on here right, I think every single one of my threads was moved to a different section... There are many examples on this forum, I was more looking for the established standards of 2017 so to speak. As many seem to have opposing viewpoints. Again, I'd post...
  17. Mako

    Best possible way to upscale tilesets in MV? From Ace.

    That program does a pretty good job, it doesn't handle transparent objects that well, and drawn shadows tend to be a bit lighter, but it works. Right now I'm performing the painstaking egregious task of erasing shadows on my objects. This tool helps highlight that, so it's a good thing I guess...
  18. Mako

    Best possible way to upscale tilesets in MV? From Ace.

    Hello, I would like to know the best possible method (currently known) to upscale Ace resource files to MV. I heard Waifu is good for faces not so much for tilesets. I've read this thread: https://forums.rpgmakerweb.com/index.php?threads/resizing-tiles-for-mv.45746/ ...but it seems people...
  19. Mako

    I could have sworn you were a mod. Maybe I'm going nuts...

    I could have sworn you were a mod. Maybe I'm going nuts...
  20. Mako

    Store downloads no longer available

    Already done... I check in every 2-3 months.

Latest Threads

Latest Posts

Latest Profile Posts

I've been working on a game called "Eternal Sunset". Is there anywhere here i can "show it off" maybe? Wondering what others think.
What do you do when there are lots of offers online but you don't have even a slight chance of ever playing those myriads of games?
Ugh, mispelled my username.
Today I named a random character "Kneeji" because there's plenty of Shinjis but no Kneejis. I'll have to consider Elbowji later.

Forum statistics

Threads
136,538
Messages
1,267,314
Members
180,207
Latest member
Setsuisnotavailable
Top