This part, I also had an issue with, particularly because of the banding between the boxes. For most windows, you can look for the settings in the plugin parameters where you can edit JS Code to remove them.
In every one I could find, I commented out the DrawItemDarkRect lines to remove them...
Which doors are you trying to use?
I added the doors from the T&C Set into my test project, and I'm not seeing the drift that you mention.
I just recorded a test I did that goes through all three of the Doors.
As far as getting the door to align correctly with Parallax mapping, I tend to make...
Did I miss an instruction for updating these plugins?
Copied the new ones to my project, and got errors that the versions didn't match.
Going into Plugin Manager and selecting each one refreshed the version, but now all of the changes I had made in the parameters are reset to defaults.
That looks very smooth. I do see some rooms aren't going back to solid when leaving them, but Im guessing 'work in progress'.
I will definitely follow your other game thread, I like what you are doing.
I have Galv's Character Animations and Galv's Character Frames which covers Walk Run Idle Jump.
For Climbing and Mining - I have to use Common Events to change out the sprite sheets at the beginning and end of the activity to get the extra animations.
I don't know if there's a better place to host them or better way to link, but as far as I can tell, it has somethin to do with how they are processed through IMGUR. I just looked back and see what y'all are, which is how they usually look as soon as I upload, but at some point, they finally...
My dragons are an ancient race of long lived beings with a close bond to the natural world. They do have a very limited reproduction. Even though she may live for 5000 years, each female will only lay a single egg in her lifetime. This has kept their numbers limited, and with the prolific...
When dealing with RTP style housing, I long ago took the route of 2 colors for a town.
Color 1: Decorative Building
Color 2: Shops and Key Locations
I do keep a collection of tile sets with different colors, but still try to keep a similar theme between towns so what I teach the player...
Lighting - For me it is the bane of mapping. So often I feel like trying it actually makes a good map worse so rarely use it.
I can't say I'm a fan of your latest attempt with the bright light source that doesn't seem to actually shine any light into the rest of the room.
I feel like you need...
@Guardinthena I'll give you my opinion as someone who has been working a fair bit with both the old and the new graphics. The Nature elements mix and match very well. I have favorite parts from each set and use a mix of both in nearly all of my maps.
What doesn't mix as well in some cases is...
Looks Great @PsychicToaster. Ive been looking forward to your next update on it.
I think your lighting is fine. It shows that the scene is darker and the lights are lit without obscuring either the lit or dark areas.
So the concept for my Game Jam project is way more than I can complete before the deadline. But I think I found a way to get the core done and make the incomplete parts either not really noticeable or make them a part of the story for now. That sneaky, dastardly Krampus! Then I can complete the rest. Did I mention that this is fun?