It don't work, I try to scale the canvas under the homme indicator like this :
It work when I use height:100vh !important;
But it bug with a touch gap... It don't work with classic code, with stretch mode etc...
I try to transform my game in HTML5 responsive version "fullscreen" but I've a problem...
When I try with this HTML :
<meta name="apple-mobile-web-app-capable" content="yes">
Hi all ;-)
I have a problem with my game exportation when I use it with iOS in safari...
It works with a good FPS... but when I want to teleport the hero in another map...
Hum... Tricky !
An idea ? Thx :cool:
:) hello !
I need your help with this plugin !
I want to use lights and ambient directly when my game launchs !
Today I use parallel event but at start we can see the transition… and I need no transition ! ;-) can you help me ?
So the concept for my Game Jam project is way more than I can complete before the deadline. But I think I found a way to get the core done and make the incomplete parts either not really noticeable or make them a part of the story for now. That sneaky, dastardly Krampus! Then I can complete the rest. Did I mention that this is fun?