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  1. SpeedRoby

    RMMZ How to remove rounding from the S and X parameters?

    I found a function in Visustella's code - I can't show it but the code gets the parameters to show in the table. It has a math.round function for the S and X parameters. However, I tried removing it and it did not work. Edit: it works only if visustella's core engine is not imported. Edit 2...
  2. SpeedRoby

    RMMZ How to remove rounding from the S and X parameters?

    Hello, I am using percentages for my S and X parameters (for example the critical rate is 1.5%), but I ran into an issue; when displayed in the status menu, they are rounded up to 2%. Line 2886 of rmmz_objects has a rounding line, but I am pretty sure it only affects the base parameters (ATK...
  3. SpeedRoby

    RMMZ Change buff icons?

    You can change this by going into rmmz_objects.js, in lines 2415 and 2416. There you can change the variable to select their starting icon ID on the icon sheet.
  4. SpeedRoby

    Remove font anti-aliasing?

    Oh, no need for that! I fixed it by using this plugin https://forums.rpgmakerweb.com/index.php?threads/sharp-text-mz-mv.132598/ And then I set the Text Thickness to 0.40 Afterwards, the text in the battle was still anti-aliased due to Visustella's rewrite of the sprite_name function. I fixed it...
  5. SpeedRoby

    Remove font anti-aliasing?

    Hello, I recently switched to a windows 11 computer, but now my game's font has an anti-aliasing filter on it. Does anyone know how to fix it? Old Screenshot from my previous computer: Newer screenshot from my current computer:
  6. SpeedRoby

    RMMZ Change Actor's face and character graphics during menu and battle scenes.

    I think it should, checking the features it does not seem to interfere with any of VS's changes! ^__^, thank u
  7. SpeedRoby

    RMMZ Change Actor's face and character graphics during menu and battle scenes.

    Ohh great! Is the core plugin compatible with visustella plugins?
  8. SpeedRoby

    RMMZ Change Actor's face and character graphics during menu and battle scenes.

    Oh, yes absolutely... but the problem is that I want the common event to always run, so when the character dies the face graphic changes immediatly. I've tried more solutions in battle but they all either froze the battle, or only ran after the turn is over.
  9. SpeedRoby

    RMMZ Change Actor's face and character graphics during menu and battle scenes.

    Hello, So, I have this parallel common event that changes the Actor's graphic when they are knocked out. However, this common event only seems to run in the map scenes. I did some research, and it seems like the reason for that is that the other scenes do not have interpreters for common...
  10. SpeedRoby

    RMMZ Custom window pops up at the beggining!

    Thank you, the this.hide(); solution worked!
  11. SpeedRoby

    RMMZ Custom window pops up at the beggining!

    Hello! I added this custom window in the battle scene that shows the actor's status when selecting a skill or item. The window works perfectly, however, there is this minor issue when the battle scene starts... The window pops up for a second before the party command window opens. How can I fix...
  12. SpeedRoby

    RMMZ Remove The Skill Type Window

    Thank you, Kenen. It works flawlessly! Are you the author of this plugin? I'd love to add the author to the credits page.
  13. SpeedRoby

    RMMZ Remove The Skill Type Window

    Hello! Is there a plugin for RPG Maker MZ that removes the skill type window and skips straight to the skill selection window?

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