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  1. mobiusclimber

    DM Item Categories - [MZ]

    OK thanks, I must have read the license wrong or something then.
  2. mobiusclimber

    DM Item Categories - [MZ]

    I'm interested in using this in a commercial release, but I don't understand how to do that based on the licensing. It says to purchase a commercial license, but I don't see a place to do that at.
  3. mobiusclimber

    VE - Skill Ammunition

    Is anyone using this in MZ with FOSSIL? I can't get the ammunition to show up in the ammunition sections of the items menu and I'm not sure if I'm just doing something wrong or it's bc I'm running this in MZ. Also anyone know of any workarounds for that issue or another plugin I could use to...
  4. mobiusclimber

    MZ - State Causes Enemy To Take More Critical Hits?

    Thanks @Andar that infographics is super helpful for explaining all kinds of things I've been wondering about! Thanks everyone for the great replies. My game is going to be status effect heavy, so this is all important info. Elemental damage, for instance, all has status effects associated with...
  5. mobiusclimber

    MZ - State Causes Enemy To Take More Critical Hits?

    Thanks! I didn't think to do a negative number for crit evasion and wasn't really sure how crit evasion even worked. For some reason, this part of RM is confusing me over and over and there isn't a lot of documentation that really explains it that well (that I've found anyway).
  6. mobiusclimber

    MZ - State Causes Enemy To Take More Critical Hits?

    I can see the way to make a state that causes whomever has the state to DO more critical hits, but I don't see a way to make them easier to critically hit. I'm trying to make a couple states, chill and freeze, where whomever has the state will take more critical hits when attacked.
  7. mobiusclimber

    MZ - State That Restricts Attack Only But Can Still Use Skills?

    Ah ok I didn't think of that! Thank you!
  8. mobiusclimber

    MZ - State That Restricts Attack Only But Can Still Use Skills?

    I would like for them to not be able to select the attack command. I thought it would make an interesting mechanic if spider enemies used a web attack that caused this status ailment as a way to differentiate them from other enemies that might paralyze or silence the player. I'm using MOG's...
  9. mobiusclimber

    MZ - State That Restricts Attack Only But Can Still Use Skills?

    I wanted to make a state that would restrict the attack option only, but I don't see a way of doing that. It's either "Cannot Move" or losing control of who is attacked, but nothing that allows skill use while restricting normal attacks.
  10. mobiusclimber

    [MZ] Item That Boosts Weapons/Armors Parameters?

    Thanks @Eliaquim I'll check that out! I wasn't sure if you could tie that to using an item or not, but I guess I should have experimented with it to see. @Animebryan - I have other things tied to the weapons so the number that they are in the database is important. Your suggestion wouldn't work...
  11. mobiusclimber

    [MZ] Item That Boosts Weapons/Armors Parameters?

    I'm hoping another plugin creator has a plugin or someone knows a bit of code I can use. The problem for me is that the plugins I'm currently using and need to use don't work with Visustella plugins. You basically have to use Visustella plugins exclusively or hope for the best, since Visustella...
  12. mobiusclimber

    [MZ] Item That Boosts Weapons/Armors Parameters?

    I would like to have items that can increase a weapon's parameters, like a polish that sharpens swords, increasing their attack. I can't use Visustella plugins in my project, and I can't just make several different sets of the same sword or armor. Anyone know of a good way to do this?
  13. mobiusclimber

    Galv's Layer Graphics MZ

    I actually messed around some more and got it to work. Apparently, static layers don't like "remove layer" and then "create layer" and, as you've said, they don't like map 0. So while I tested both of these things in the past, I didn't test both of them together, so I always got that error...
  14. mobiusclimber

    Galv's Layer Graphics MZ

    How do you want me to send it to you? Can I email it or should I upload it somewhere?
  15. mobiusclimber

    Galv's Layer Graphics MZ

    1) Please let me know what other info you need. 2) According to the plugin, map 0 is used for the map you are currently on. It works fine when using a normal layer, but not when using a static layer. 3) I just tried this on a fresh project with no other plugins and I get the same result.
  16. mobiusclimber

    Galv's Layer Graphics MZ

    I've been using this plugin extensively and it's been great so far, but I ran into an error and I'm not sure what I'm doing wrong or what's going on. It's the GetChildAt error that I've seen a few people have but no solution to it. Happens when I try to create a static layer through an event. I...
  17. mobiusclimber

    RMMV Community Lighting MV & MZ

    And with my method, you'd set a condition on the two parallel events for either a switch to be on (and turn on the switch at the end of the treasure chest event), or simply set the condition to whether the player has the flashlight item. (In case anyone out there wants to use my method instead.)
  18. mobiusclimber

    RMMV Community Lighting MV & MZ

    On whatever map you want this to work on, make an event set to parallel and do something like this: ◆Script:Input.keyMapper[65] = 'fireball' Use this page for the number you use: https://asawicki.info/nosense/doc/devices/keyboard/key_codes.html In the case of "F" it would be 70. Put...
  19. mobiusclimber

    RMMV Community Lighting MV & MZ

    Sorry if these questions have already been asked, but I went through a few pages and didn't see it and uh 52 pages is a lot to try to look through. 1) What is the maximum brightness I can set a light? 2) Will flashlights ever have a brightness setting? I'm trying to make a nice looking lamp...
  20. mobiusclimber

    Event Page Order, Self-Switches, Auto-Run Weirdness?

    I still have no idea why what I was doing originally didn't work, but I got the event to work now so it's all good I guess. I even just tried to recreate the problem and couldn't get it to happen again. I've literally been messing with this for a couple days now. XD

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So the concept for my Game Jam project is way more than I can complete before the deadline. But I think I found a way to get the core done and make the incomplete parts either not really noticeable or make them a part of the story for now. That sneaky, dastardly Krampus! Then I can complete the rest. Did I mention that this is fun?
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