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  1. Selchar

    Variable Calendar/Weather System

    I'm at a loss then if it is my script causing the problem. I am rather rusty but looking through my scripts there should not be anything else that could cause the issue you described. Maybe there is something in your event that changes the day? I can't think of anything else at the top of my...
  2. Selchar

    Variable Calendar/Weather System

    My best guess with what info you gave would be a configuration conflict where the variables used in my script are also used by another script. As a result the variable used for the day of the week, month or possibly even the weather triggered something in another script you are not aware of. A...
  3. Selchar

    Name box connected to Faceset

    Easy enough to do. Place the following below Yanfly's Message System.
  4. Selchar

    Equipment Level Base

    Price in the Base scripts is simply how much the equipment is worth, an adjustment to how much money you earn from selling it after each upgrade. The Shop Upgrade Scene has a Price Mod which determines how much each upgrade costs, determined by said price.
  5. Selchar

    Skill Equip

    Mawichan already mentioned that said add-on isn't what she's looking for. After taking a quick look it doesn't look like it's in the instructions proper, but there are some note-tags that this script provides. <skill slots: X> overwrites the DEFAULT_MAX_EQUIPS constant, can be 0. Usable on...
  6. Selchar

    Item Charges

    *reads other thread as well* Under the assumption that the item(quiver) would simply be in your invenory the following should work. <custom cost requirement> $game_party.find_instance_item($data_items[X]) </custom cost requirement> <custom cost perform>...
  7. Selchar

    Item Charges

    In Tsukihime's Instance Items script, line 198 you will see the line - Enable_Items = false, change that false to True
  8. Selchar

    Variable Calendar/Weather System

    I've just tested the map/tileset notetags in a fresh project and everything seems to work out fine for me, or at least how I think I intended it when I originally made the script. There was a slight issue with the <no_weather> notetag that caused weather effects to show for a few moments but it...
  9. Selchar

    Variable Calendar/Weather System

    Edit: See below, double post due to poor connection or something.
  10. Selchar

    A Graphic Change Script Functional with Symphony + Holder

    Sixth is correct.  I've edited my saved copy of the script back into my previous post so that it's once again easier to copy, not that one long line it was for some reason.  That begin was also supposed to be =begin, and there was a corresponding =end.
  11. Selchar

    Equipment Level Base

    That reply was for Vis_Mage but due to design decisions the instructions for the exp version is almost identical.  As for your other problem I think it would be caused by a change to the leveling base script line 46.  By default it is Level_Prefix = ' +%s' Where the % is where the equip's...
  12. Selchar

    Equipment Level Base

    The code used to give AP to the battle party at the end of the battle is $game_party.battle_members.each do |actor| actor.gain_equip_ap($game_troop.ap_total) unless actor.death_state? end I just checked and it works fine as a script call.  Simply change $game_troop.ap_total to...
  13. Selchar

    Equipment Level Base

    Fixed, don't know how or why but I commented a line, probably by accident.  Look for #Default_Exp_Curve = '(level+1)*1 + level' and remove the #, or just reget the script.  I'm assuming it's the exp leveling one.
  14. Selchar

    Opera browser has this website give a permission error to me

    I've had that same message before.  If you have the Opera Turbo feature on, try turning it off when viewing this site. That is what caused it for me.
  15. Selchar

    Variable Calendar/Weather System

    Sorry to Fitcher for not being around at the time of his problem, at least you fixed it for yourself, was the same problem you chungsie just reported.  It seems I edited the script at some point but forgot a line.  It's been fixed so grab the script again. The error was that it was reading a...
  16. Selchar

    Limit Break

    Ok I had a closer look, I had to be a little indirect but I think I have it solved now. I don't like doing it this way but the default scripts left me little choice in the matter. Hope no new problems come up from the code below.
  17. Selchar

    Limit Break

    module Selchar module Max_Tp_Ani Actors_Only = true Default = 81 endendclass Game_Battler < Game_BattlerBase def max_tp_animation(mirror = false) return if self.dead? animation = $data_animations[Selchar::Max_Tp_Ani::Default] if animation self.animation_id =...
  18. Selchar

    Variable Calendar/Weather System

    Try getting the code again, I just edited it. Sorry I should have checked that it worked properly instead of assuming there were no typos. That and that downtime the forums had... so sorry fo the delay! edit: nvm that other error I saw was from another script, the edited version above doesn't...
  19. Selchar

    Variable Calendar/Weather System

    @MrPurple: I haven't tested, but I think it has something to do with prog_day. I just lazily set the time to midnight istead of subtracting 24 hours. luckily the next_day scriptcall does the job as you found out. @Sleepy: Not knowing the error I can only guess, but I'd say it's the 'or' you...
  20. Selchar

    Variable Calendar/Weather System

    Modified HM Farm to deal with monthly crop death and not growing in the winter, adjust as needed. The code is easy to understand provided you take the time to learn how to read it which is why there aren't any real instructions. Can't do anything about changing it from days to hours, it depends...

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