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  1. TenraiEmiko

    Scrubbing off some things (like classes and level UI) from the displayables in 2k3?

    BRUH. "Geometric formulae"? What are those in RM2k3's math functions, btw?
  2. TenraiEmiko

    Scrubbing off some things (like classes and level UI) from the displayables in 2k3?

    How much mathematics should it involve? Will it go beyond basic things like comparing variable values and then add / subtract the X position / Y position of the bar's back image?
  3. TenraiEmiko

    Scrubbing off some things (like classes and level UI) from the displayables in 2k3?

    Well yeah, Grimm's Hollow has this kind of custom menu. However, the part that I am pretty unsure is how to make custom stat gauges GUIs for such a menu...
  4. TenraiEmiko

    RMMZ VSMZ - How to make a title screen command to go to a certain map? (For a manual screen)

    Nothing bad detected from the console though... I mean I tried looking for a universal (not in-game, I mean those that can even be called in game menus and stuff) script call that can transport the player to another map... That's what I am gonna use for the game manual stuff (there is a...
  5. TenraiEmiko

    Changing the font immediately right after language change?

    With some help from kind fellow Discord members, I seem to solve the issue (by modifying the language plugin with some code). BTW, there are these thread by me that is left unanswered...
  6. TenraiEmiko

    Changing the font immediately right after language change?

    Using ODW's multilanguage plugin, I have set up this common event that is intended to change the font based on the language detected by that plugin (with the changes being applied immediately after the language option is selected in the options menu (for example, when the Language option is...
  7. TenraiEmiko

    RMMZ Plugins that change font based on language?

    I have tried using FontForge to merge two fonts (one is EN / JP and another is VI) together, but the font just spazzed out when it comes to Vietnamese letter sets. Are there any plugins that allow the change of font based on language of the game (for example, English and Japanese uses a font...
  8. TenraiEmiko

    Scrubbing off some things (like classes and level UI) from the displayables in 2k3?

    While this can be done easily in VXA and later by manipulating script files and adding scripts / plugins, I don't know how to do the removal of certain aspects (such as Classes and Level display) from displayables in 2k3... Is there a way to do so in 2k3 (preferably no patches included so that...
  9. TenraiEmiko

    RMMZ VSMZ - How to make a title screen command to go to a certain map? (For a manual screen)

    I have tried injecting the script call as seen in Archeia's post into the VisuStella MZ Core Engine's title command configuration screen, but when I test the game, nothing happened when I clicked / selected the "Manual" option that I configured. Here's the code that is supposed to be run when...
  10. TenraiEmiko

    RMMZ on Win11?

    I already owns MZ, MV, VXAce and 2k3 already.
  11. TenraiEmiko

    RMMZ QOL Menu Updates for my game's menu?

    I applied the logic to the main menus (as well as some sub-menus), and it turned out pretty well! However, I cannot scrub off the class display from the Skill menu even after hours of peeking at every nook and cranny in the plugin set I am having in my project... How can I do it?
  12. TenraiEmiko

    RMMZ QOL Menu Updates for my game's menu?

    Now I have successfully nuked off the level bars and the Classes from the main menu. How about nuking off these same things (as well as the EXP stats from the Status menu) as well? Are there ways to do it? P.S. NVM I did it by applying the same logic to these menus, but how to scrub off the...
  13. TenraiEmiko

    RMMZ on Win11?

    OK then. However, a user on a Discord I joined said MV lags when on Win11. Is that always the case? Their version is by the way this:
  14. TenraiEmiko

    RMMZ on Win11?

    Mine is Windows 11 Home Edition ver. 10.0.22000 Build 22000. Will RMMZ (and to a greater extent EVERY Steam RM versions (MV, VXA, 2k3) run well on that?
  15. TenraiEmiko

    RMMZ on Win11?

    Random FPS warning pop-ups? Are there any screenshots for that? FYI, until I return home, I will check my laptop's Win11 version...
  16. TenraiEmiko

    RMMZ on Win11?

    Has anyone got RMMZ to run on a Win11 PC / laptop? If so, have anyone suffered any issues with it (like lagging)? I wanna ask this because I wanna migrate all of my game dev processes to a new laptop which runs on Win11... Thanks in advance!
  17. TenraiEmiko

    RMMZ QOL Menu Updates for my game's menu?

    OK. So inside the list styles settings menu, there is some JavaScript and I have zero idea on how to edit them in order to get rid of the Level and TP bars... Anyone please help me find a solution to it?
  18. TenraiEmiko

    RMMZ How can I make custom encounter effects? (preferably with free plugins as of now)

    I mean this: The pre-battle notification will be executed on the map (that's why I mentioned Undertale's pre-battle notification effect here, which works similarly to what I want). Simply put, a notification bubble and / or some other effects play on the map once a random encounter is...
  19. TenraiEmiko

    RMMZ How can I make custom encounter effects? (preferably with free plugins as of now)

    I know there's is SRD's Encounter Effects, but that's for MV. (By encounter effects I mean something similar to Undertale's notification balloon before a random encounter starts). Are there any (preferably free) plugins that can do similar things? Thanks!
  20. TenraiEmiko

    RMMZ QOL Menu Updates for my game's menu?

    Here's the (current) setup for the plugin in my project... How can I make the level bar disappear and reposition the HP / MP / TP (or probably no TP) gauges so that the gauges does not overflow to the stats menu below with this menu setup (assuming that I use the setup provided in the image)...

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