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  1. Aurawhisperer

    SRPG Engine MV - Plugins for creating Tactical Battle System

    Actually, after carefully reviewing a.approach, if I am reading the explanation right in the plugin the jump may work with that. Because the script call works in the damage formula, the script would execute and force A to move nearest to B. "a.approach(b, type) moves a to the open space...
  2. Aurawhisperer

    SRPG Engine MV - Plugins for creating Tactical Battle System

    In any of the demos, is there a teleport example? Or no? If there is, I may be able to figure out the jump one.
  3. Aurawhisperer

    SRPG Engine MV - Plugins for creating Tactical Battle System

    Few questions. 1.) I was looking at the example project to see if there's a Jump Attack available. There is, but how does one program in a way when a jump attack happens the user whom attacked spawns next to the enemy? Kind of a realistic jump attack. 2.) Is it possible to setup a flank bonus...
  4. Aurawhisperer

    SRPG Engine MV - Plugins for creating Tactical Battle System

    Not sure where to turn to and know the MZ board for SRPG is abandon. I need help troubleshooting an issue with starting up a testmap. I recently decide to get back to SRPG. I am not willing to convert everything back to MV, for I have adapted to MZ. I know SRPGear is for MZ. My issue is the...
  5. Aurawhisperer

    Question for artists - What software do you use?

    Would you recommend getting it off the website itself or steam? Seems like it is available on steam. Don't mind spending the money either.
  6. Aurawhisperer

    Question for artists - What software do you use?

    I plan to start designing my own character sprites moving forward to see how far I can go. I am no expert or intermediate - I'll be a greenhorn. I have a Surface 11 with a pen on the side, so I thought using that would be better than using a mouse on software like GIMP. My question to the...
  7. Aurawhisperer

    2x2 or 1x2 Fruit Trees of variety

    Yea I was able to figure out the sprite issue. That's what I did. Play around the sheet size in GIMP till I am ale to select the apple tree as a whole as a character vs breaking it into single character parts.
  8. Aurawhisperer

    2x2 or 1x2 Fruit Trees of variety

    Hi all. I'm looking to see if there's Fruit Trees of 2x2 or 1x2 is available. Would like to see if it can match up to FSM art style or close to it. As for the tileset, reason for it is so I can convert it into characters and have them as characters on the map instead of tilesets. Purpose of...
  9. Aurawhisperer

    A way to make a % vs whole number.

    Yea, if you put 1.1 it isn't really 10%. Going to get a very big number :rswt Rounding up is needed to create a whole number of the amount the interest is. That way, it stays as a whole number.
  10. Aurawhisperer

    A way to make a % vs whole number.

    Ending results and I can confirm it works I adjusted days to bank-days for its own variable, so that when the appropriate number has reached it can reset to 0 at the end. Thanks for the help guys!
  11. Aurawhisperer

    A way to make a % vs whole number.

    Thanks a million for this. I figure it needed to be coded in. Just wasn't sure how to tackle it. :)
  12. Aurawhisperer

    A way to make a % vs whole number.

    I'm making a banking system to where whenever the player has funds deposited in their bank, every 30 days there's an interest of 10% that calculates toward the saved balance and whatever is the total is added to the deposited amount. Thing is, when I review the variable branch there isn't a way...
  13. Aurawhisperer

    Display description of Show Choices

    Is there a plugin for MZ that enables a description to display whenever the player decides on choices? For example, if the player is fishing and decide to choose on bait, whenever they hover over an option it displays the description of the bait so the player can decide whether to use that bait...
  14. Aurawhisperer

    Anyone recommend a better Character Gen that is import custom asset friendly?

    I've tried using GCH PE but the lack of tutorials and understanding per step is such a time waster and stuff I import always turn out clippy. For the longest time I have used RPG Maker Extended Generator. Problem with that is, I need to modify some things per sprite so the hairstyle isn't goofy...
  15. Aurawhisperer

    Need help figuring out how to resize a character

    So I need help figuring out how I can change the box selection from this: To this: I am a bit familiar with GIMP. Problem is, not sure how to save it to where it takes the whole character. Note that the file is saved with a ! at the beginning. Thank you!
  16. Aurawhisperer

    Vegetation tilesets - specifically farming

    Ah seems like I found it. https://pixanna.nl/materials/celiannas-parallax-tiles/exterior-tiles/ Though this will be in MZ. Hopefully author is alright with that (I do own license of ACE and MV.)
  17. Aurawhisperer

    Vegetation tilesets - specifically farming

    Apologies. I mean tilesets or character tilesets. Not icons. I already have the icons covered through yanfly icon generator.
  18. Aurawhisperer

    Vegetation tilesets - specifically farming

    Hi all. Do you know of any resources that have a decent size variety of fruits and vegetables on a tileset? Or been organized into a character sheet? Prefer the character sheet to avoid the extra work but will take the tileset. Looking for things like watermelons, wheat, lettuce, berries...
  19. Aurawhisperer

    RMMZ Summon animated battler

    But would it work for this? I know I can split the animations. Just not sure for this size Mech

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So the concept for my Game Jam project is way more than I can complete before the deadline. But I think I found a way to get the core done and make the incomplete parts either not really noticeable or make them a part of the story for now. That sneaky, dastardly Krampus! Then I can complete the rest. Did I mention that this is fun?
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