I'd like to request an extension to Yanfly's Region Restrictions plugin. The plugin works great as is, I just would like to be able to toggle the restrictions in-game. I'm working on a similar concept in my game to the Canoe from the original Final Fantasy. Basically the streams on the world...
OK. I just spent the last 6 hours staring at the code for EnemyBook. mrcopra, I took your suggestion hide an element from the list, and kinda went nuts :P . Check it out, I posted it on the release forum:
Thanks for your help again!
EDIT: I fixed the Display Items and Display Abilities code so it will correctly show the "No Item Text" and "No Skill Text" parameters when the enemy doesn't have any extra abilities or traits.
OK. I'm not a coder, but I just spent almost 8 hours playing with the code for the EnemyBook...
OK. I'm not a coder, but I just spent almost 8 hours playing with the code for the EnemyBook plugin, and I made a couple of modifications. I started with the EnemyBook 1.4 by mrSkottyTv, fixed for RMMV 1.2 by mrcopra, and added my own touches to make it work for my game, and I decided to share...
How did I guess it would be you answering me again. Hmmm... Line 840 in my copy of EnemyBook.js is the close curly for the first if statement after the for loop in the "Window_EnemyBookStatus4.prototype.refresh" function. I tried searching for enemy.traits.dataId>0 but I don't see it in the...
I want to make a slight modification to the EnemyBook plugin for my game. I have some weapons in my game that do extra damage based on the "type" of enemy, i.e. Dragon, Spellcaster, Human, etc. In order to implement this, I created several elements with these types, and the weapons do 200%...
The problem is I'm using some plugins that modify the damage formula among others and I'm trying to track down where I fuggered a formula up. Using a calculator won't help me there, I need to see what the game is getting when it runs a calculation. I may have to break down and edit the source...
Any suggestions for a collaborative environment for developing games using RMMV? I'm just a one man show right now, but I know there are lots of teams using RMMV to develop that would benefit from a service like this.
I've heard of BitBucket but never actually used it. I've used GitHub, but again, never for project management. Most of my GitHub experience involves cloning Linux programs. I'll look into BitBucket, thanks!!
I would like to use GitHub to control my RMMV project and was curious what other users in the community had to say on the subject. I know a lot of plugin writers use Git for their plugins, but I would like some advice on using Git for my actual game project. Is this even a viable solution...
Is it possible to output the result of the damage formula to the console? I tried using:
console.log( a.atk * 4 - b.def * 2 )
as my damage formula and it throws errors whenever the skill is used. I trying figure out where I screwed a formula up in my game and would like to see if the...
Like I mentioned, mrcopra handled the fixes for these two plugins, so you will need to ask him to see what the issue was. Several people were having issues where they would open the books and get nothing but blank windows, even with no other plugins loaded, and the general fix from the forums...
OK guys, mrcopra was able to fix both EnemyBook and ItemBook, if anyone is still having the blank screen issue when using either plugin, here are the fixed versions:
ItemBook and EnemyBook v1.4a by ScottyTV - FIX by MrCopra
Hey all! To everyone who was having issues with the ItemBook and EnemyBook updates that ScottyTV and Yoji Ojima created back in 2015, I've got the fixed versions here. Thanks to the efforts of the Javascript godling mrcopra, these...
That did it! mrcopra, you have done it again. Do you mind if I re-post your fixes on the Javascript forums? It looks like MrScottyTV hasn't been active in the forums for quite some time and I have seen several people looking for working versions of the ItemBook and EnemyBook updates. Thanks!!!
Unfortunately this isn't solving my problem. Restoring the dead character to life works fine, if the Scope is set for Ally (Dead). Killing an Undead monster works fine, if the scope is set to anything BUT the dead scopes. My issue is I need to be able to target both a dead ally or a living...
I realized recently since my game is still a turn based game, that something like the card game Yomi is a lot closer to what I should try to aim for combat wise. Should also help for those who don't really play fighting games to make things a bit easier to understand. ugh the struggles of trying to show love for my 2 favorite genres in 1 go lol.
Holy crap, it's cold. Our heat went out this morning and the repair guy won't get the part needed to fix it at least until tomorrow. Had to be now of all times, when we have stuff to do all week and it's the coldest night of November so far.
I have invented a new food: soupie!
It is soup-pie! It's what happens when you try to make a pie, and it turns out super gooey and falls apart and you need a spoon to eat it! Soupie! Said like sue-pie. Not soupy - oh just let me eat my sad apple pie
This site uses cookies to help personalise content, tailor your experience and to keep you logged in if you register.
By continuing to use this site, you are consenting to our use of cookies.