Thank you for the list but I don't think it has what I'm looking for (unless I missed it).
Basically what I was looking for was something like this, but for the MV engine
http://www.rpgmakervxace.net/topic/8809-falcao-pearl-abs-liquid-v3-update/
So pretty much an Over world real time...
So pretty much I was just curious if there was any plugins for this kind of thing for MV, as I see that Ace has a few and was really just curious.
I'm not so much asking for this plugin to be made but just exploring options.
I would imagine a good fix for this would be what Mass Effect did where they had a DLC where instead of playing ME1 (if you didn't own it) or going with the default scenario, the player could re choose the path they had made for their character through a sort of comic book cut scene.
Here is...
Okay well I can see you got the world background info done, that always helps!
But I guess the first issue that sprang into my mind is how you would give this information to the player of the game, I am just starting my first project soon so I have the same issue but at a smaller scale...
Okay so I had a quick play around and you should be able to achieve this by using \*\n[actornumber]\n as the item name.
This will also mean that if you use the CHANGE NAME event under the ACTOR options in the event window, which should be able to alter the name of the item as well.
Also quick...
Hey there
So pretty much this is more just a bit of research for potential ideas but basically the two questions I have are this:
1 - How do you hide the timer from the player & if there is a way for an event to say how much time is currently left?
2 - Is there a way to increase the timer...
The first RPG Maker game I have played made by someone else and it was a pretty fun experience playing this game.
And even though you had a short story it great moments of humor with the characters, as well as hair pulling frustration such as the library puzzle which gave me just as much of a...
Hey there
So pretty much I am trying to give your rival a custom name that will also show up in battle, I use \N[0005] to make sure the game is able to have a custom name for this enemy and it shows up fine in the text boxes, but when you select an enemy to attack on the battle screen the name...
Okay so I did try to look into this myself but I notice there is mostly code/script for VX ace and what I just needed to know is if I can use that same code/script in MV or is there some other ho-hah I need to do to get more frames in walk animations?
If there is any sites that have the...
I realized recently since my game is still a turn based game, that something like the card game Yomi is a lot closer to what I should try to aim for combat wise. Should also help for those who don't really play fighting games to make things a bit easier to understand. ugh the struggles of trying to show love for my 2 favorite genres in 1 go lol.
Holy crap, it's cold. Our heat went out this morning and the repair guy won't get the part needed to fix it at least until tomorrow. Had to be now of all times, when we have stuff to do all week and it's the coldest night of November so far.
This site uses cookies to help personalise content, tailor your experience and to keep you logged in if you register.
By continuing to use this site, you are consenting to our use of cookies.