This tutorial is about making RM's autotiles compatible with Tiled. I did not delve into the workings of Tiled as to not make this tutorial unnecessarily cluttered. I advise you to read up about the basics of Tiled to get everything working correctly (it's pretty straightforward Dont' worry)...
I'm on my phone, so I haven't tried it. But I did download the software and there seems to be a PDF and an .exe bundled in a zip file, I think you downloaded the source code.
Download the first file...
Theorically, you could modify the autotiles to make them 48x48px and then use 48x48 maps.
It shouldn't be too difficult, it will basically look like RMXP autotiles, I tried something as an example (32x32):
Instead of (16x16):
Just tested it in Tiled, works perfectly!
Quick update, more of a showcase than a freebie really. Although I don't mind sharing the spritesheet if someone wants it, but who would? XD
So this is my first try at trying to make an 8 frame walking sprite from scratch. I think it's a failed attempt, but It allowed be to learn a lot...
You have to create the character in the Database> Characters, then assign to it the expressions you created.
It's rather well explained here:
It's been awhile! I've recently gotten back to art, and made some plants for this Tileset. Hope you like them! If you can think of something specefic for me to add to this tileset, don't hesitate to ask! :D
Also, I made some animated Doodas that goes with this color scheme :)
Thank you so much! This is probably the most beginner friendly tutorial on music making I've ever encountred! It's perfect to get your feet wet and have fun while experimenting before going on more advanced tutorials :D
Well, in your autotiles, you don't seem to have the good corner tiles. They are all just dirt, which they shouldn't (it should be a square of grass in the inside and the dirt in the outside like this:)
In other words, your autotile isn't Tiled-compatible yet.
This tutorial is, you can say...
Hi, and thank you! For free requests, I do Tiles and not Tileset, meaning I can make one or two objects per request, but not whoe Tilesets as those are too time consuming D: If you are still interested, PM me ;)
Go ahead! Just remember that it's one object per request ;)
Hi, In case someone else was brought here by Google; I managed to find a messy solution:
Open OrangeOverlay.js with notepad, search for "'par', 20, $.Param.parallaxSwitchId", you should find two lines that look like this (they aren't identical).
this._parallaxLayer = this.createLayer('pars'...
It's working now, huh.
I had another program running that used F10 as a hotkey too (a screencapture program), I guess there were a conflict going on. Changing that program's hotkey to F2 fixed it :D
I realized recently since my game is still a turn based game, that something like the card game Yomi is a lot closer to what I should try to aim for combat wise. Should also help for those who don't really play fighting games to make things a bit easier to understand. ugh the struggles of trying to show love for my 2 favorite genres in 1 go lol.
Holy crap, it's cold. Our heat went out this morning and the repair guy won't get the part needed to fix it at least until tomorrow. Had to be now of all times, when we have stuff to do all week and it's the coldest night of November so far.