I will second that, and also mention a Kris would be good, too. They both have very distinct shapes that could make very nice icons.
I recognized a lot of the weapon you made, but couldn't put a name to many of them, very good work, especially on the Kusarigama (Thanks Bon Bon.)
I'm not really proficient with any.
But, I took a programming course in high school, and learned some Java, a programming course in college and learned some C#.
I did some of an online course in Ruby and just started one (2 days ago) for Javascript.
So...very vaguely familiar with those.
Loving the big opal, and the (I assume, I don't know gems well) opal ring. The pocket watch is also very nice and there is a ton of detail on those peanuts.
In terms of outside of the box, gems could be used for a quasi-materia system. The pocket watch could be used for time spells, or for a...
And that is ignoring coloration. It is extremely cool and useful. I haven't actually gotten around to using them though (Icons can always be added at the end of a project, and I have only finished one game and it was in a different art style).
Busy day today, but I will try to see what I can do...
Thanks for doing this. Blackguards looks pretty cool, I would appreciate a key.
Just throwing this out there, Mount & Blade is a little dated graphics/animations wise (and honestly it never looked good) but if leading medieval armies from a first person action perspective sounds like fun to...
I like it, it doesn't really fit with any art style we have here (I think, I have a bad eye for that stuff), but it looks very nice.
I would like to see more in this style, and if you can keep quality up, I would be willing to buy a pack if you ever choose to go that route.
That sounds fun, you need to figure out a way to limit it so players don't feel like they have to grid items to do well in the game, but beyond that sounds great.
I would try to get some of your other characters involved in there own way with there own mini games.
Since you can't seem to find it do a search of your computer for that file. If you find it and see what is on it maybe it will remind you where you used it.
I tend to agree with the male parts, though I would say that most the male characters you can make with it look to be younger than 15, not that they necessarily look female. Cronus has made some different faces for males that help in that regard...
I didn't have access to the forums most of the week. I was visiting my brother and he was having internet issues.
Got a few maps done though....
I can add pictures anywhere else on the forums...but not here.
Busy week for me, not much time today, traveling tomorrow and Friday, but we'll see what I can get done.
My project is set in the future, in a more magical version of our world. Though the magic has mostly been forgotten a group (currently nameless, I'm bad at names) using a fusion of magic and...
Also any tutorials for VXAce should be 95% applicable to MV, but any reference to installing scripts, scripting, or script calls will be different. Also, mapping has changed, but not so much that the VXAce tutorials won't be any help, but MV has 3 layers compared to VXAce having 2.
I would run...
I realized recently since my game is still a turn based game, that something like the card game Yomi is a lot closer to what I should try to aim for combat wise. Should also help for those who don't really play fighting games to make things a bit easier to understand. ugh the struggles of trying to show love for my 2 favorite genres in 1 go lol.
Holy crap, it's cold. Our heat went out this morning and the repair guy won't get the part needed to fix it at least until tomorrow. Had to be now of all times, when we have stuff to do all week and it's the coldest night of November so far.
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