So I found this script here: http://www.rpgmakervxace.net/topic/22261-sliding-puzzle-mini-game/
I created a common event to check for all the items:
I just don't get how to call the slide puzzle in. Do I do it from a common event, or regular event, or some other thing?
When the player kills an enemy, they get a torn piece of paper. If they collect enough of the papers, they can learn a new skill from them. What I want is that when they click on skills in the menu, the number of different papers they have shows, and if they have a complete set, then it goes...
So I was wondering if someone could make a script that would make the players click at a certain time to attack. At a certain point on the wheel/line, wherever they clicked (or pressed enter) would be a miss, an attack, or a critical attack. I want something like this:
I realized recently since my game is still a turn based game, that something like the card game Yomi is a lot closer to what I should try to aim for combat wise. Should also help for those who don't really play fighting games to make things a bit easier to understand. ugh the struggles of trying to show love for my 2 favorite genres in 1 go lol.
Holy crap, it's cold. Our heat went out this morning and the repair guy won't get the part needed to fix it at least until tomorrow. Had to be now of all times, when we have stuff to do all week and it's the coldest night of November so far.